fy_entrance

Credits

Submitter
  • P1: Beggar
    Points: 10
  • C1: Member
  • A4: Graduate
    Account Age: 3 years
Mapper_saxil (Creator/Co-creator)
Key Authors
Saxil
Mapper
Special Thanks
Phoenix
tester

Rating

10.00/10
Based off 1 rating(s)

Additional Info

Development State
Final/Stable
Version
1.1
Maximum Players
32

Stats

Post Count
3
ViewCount
1,091
Downloads
487
Date Added
3 years ago
Date Modified
2 years ago

Good-looking fy-Map.

I worked several month on this map. It should be the proof, that not every fy-maps is bad-looking. i hope someone put this map on his server to show it all gamers.

download and enjoy.

New Version uploaded: +added soundscape +fixed some little bugs (like invisible roof)

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Comments

    • P1: Beggar
      Points: 10
    • C1: Member
    • A4: Graduate
      Account Age: 3 years

    Wow..

    thank you for this great comment. i will update this map in several days. i found some little bugs and yeah a soundscape will be great.

    i like to hear that the map gets such a great feedback.

    Mapper
    • P1: Beggar
      Points: 811
    • E1: Helper
      EF: 3
    • C1: Member
    • A4: Graduate
      Account Age: 4 years

    First off I must say. Well done, this map is the type of quality I like to see.

    Well, I have been around the map trying to find something at fault. Truth to be told, there was nothing of major fault about the map. So, let me talk about the good stuff about this map.

    The map is well made with gameplay and looks in mind. While each side is symmetrical, there is multiple ways to attack the other team in this map. Some maps which are symmetrical, only allow being attack from the one place. This give options, “do I want to go up the boxes, out the side or up the trucks?” The idea behind the map, even though not original. Has been used to good effect, I can imagine myself walking into a back ally and it to be looking as it is. The lighting is very well done, a lot of maps suffer from poor lighting, but not this one, it is spot on. Very realistic. :D Also, they way you create depth is very good. Having blocked off rooms that allow to be seen, but not lead anywhere. As well as the stairs, which allow to be seen up, even though, adds great depth to a map. One of the things I really like was the inclusion of radar. Many maps underestimate the power of radar in improving their maps and making them look good. This map should be a benchmark for other maps to follow.

    The only 2 things I found about this map which could in my opinion be changed, is on the right hand side, there is a structure of boxes, that allows the player to look through, and see the Terrorists running up the bank, while the Terrorists does not have cover. When I played it with bots, several time, I killed half the team before they got up, but because probably bots. Will need to try on server with players. The second thing was the elevators. The constant pinging sound very quickly got irritating quite quickly for me. But you are not going to stay in there, so not really a big problem.

    The only improvement I’ll offer, is to add a soundscape, because it is situated in the middle of buildings, and it being dead silence, was kinda :/. But that is just a tiny thing to improve, but the map is already great, and I don’t think it’s going to suffer from not having it.

    Very well made, thought out map with good designs and play.

    Mapping Syndicate
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