cs_747_css

Credits

Submitter
  • P2: Drudge
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    Account Age: 9 years
ChoGGi (Creator/Co-creator)
Key Authors
choggi

Rating

8.40/10
Based off 18 rating(s)

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Additional Info

Development State
Final/Stable
Maximum Players
64

Stats

Post Count
55
ViewCount
54,129
Downloads
22,998
Date Added
6 years ago
Date Modified
4 years ago
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Forgot to mention the 747 windows are weaker final fixed some messed up textures moved terr spawnpoint from cargo bay to the main area flashing sprites on copcars work now areaportals in the doors dont stay open all the time now (whoops) added some hints to the ducts left wavs/nav file outside of bsp

beta test 3 hdr is back again (got me why it works now) fixed terr spawning outside of buyzone fixed loading problem with wind2.wav phys vents dont break when you walk on them anymore some decals/detail (baggage/garbage) added added some rain thoughts on the camera?

thanks all for the bug reports

beta test 2 most textures have been replaced changed the barricade at the end of the plane changed a few of the vent textures/switched some to the militia phys vents replaced the light textures in 747 with models changed the stove brush to a model

bugs that have been noticed: no hdr this time (the lighting is messed up, hopefully i can figure what happened) doors have shadows where the knobs should be cockpit of the plane has bad brushes (same with outside of the plane) uppermost hostage has trouble going down the stairs (he doesnt, just shoot him) it might be a bit brighter outside from the lights in the windows

beta test 1 i'm doing the same thing with this map that i did with upc basic conversation>textures/detail>bugs

the brushes on the airplane arent the greatest theres about of 2k vislines to trim down

not sure what to do about the airplane textures i'll probably leave the original ones unless someone wants to do them :)

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Comments

    • C1: Member
    • A4: Graduate
      Account Age: 3 years

    I LOOOOOOVE THIS MAP ! Very GOOOOOD Job ;-)

    :-)
    • C1: Member
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      Account Age: 3 years

    VERY NICE MAP ... THANK YOU

    Bananite
  • Anonymous

    Its a classic map from 1.6... :D

    • P1: Beggar
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    Pros: classicly remade classic :)

    farly new to mapping
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    Cool

    Bananite
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    Ahhh old days... :)

    a.k.a. bfrheostat | TR
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    Takes me back to the days when the mp5 and usp could actually kill.

    Bananite
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    Posted by Dr_Sadako Thanks but I will jump that offer for the time being. ;)

    Don't get me wrong. Looking at your other submissions there is no doubt that you have mapping skills. I just think this one isn't up to par with the other.

    well actually i agree with your criticism, but i dont really like map, so cant say im bothered to improve it

    btw when you say you want jump at an offer that means you want to do it (figured i should mention that)

    radeon driver troubles? see my
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    Posted by ChoGGi @Dr_Sadako i didnt want to make a new version just a css version till theres an official map (if ever) "I don't really see the point porting old textures to css." im too lazy to make new textures :) but that said you have some good points and your welcome to do a better version

    Thanks but I will jump that offer for the time being. ;)

    Don't get me wrong. Looking at your other submissions there is no doubt that you have mapping skills. I just think this one isn't up to par with the other.

    QED
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    @Dr_Sadako i didnt want to make a new version just a css version till theres an official map (if ever)

    "I don't really see the point porting old textures to css." im too lazy to make new textures :)

    but that said you have some good points and your welcome to do a better version

    radeon driver troubles? see my
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