de_strike2

Credits

Submitter
  • P1: Beggar
    Points: 365
  • C1: Member
  • A4: Graduate
    Account Age: 3 years
DarkSlayer443 (Creator/Co-creator)
Key Authors
D4RKSL4Y3R
Creator
Chizbone
Nav File

Rating

9.21/10
Based off 3 rating(s)

Additional Info

Development State
Beta
Version
1.3
Maximum Players
64

Stats

Post Count
14
ViewCount
2,146
Downloads
639
Date Added
2 years ago
Date Modified
2 years ago

Large map, with two bomb points, the style is taken from de_strike. Plays great with 5v5, but supports 64 players. Please leave feedback, so i can release another version! radar and NAV files inclu

FIXED
Changelog + decals +player clips + all 64 spawns now work correctly ~fixed nodraw surfaces ~changed crate layout on B site

Large map, with two bomb points, the style is taken from de_strike.

Plays great with 5v5, but supports 64 players.

Please leave feedback, so i can release another version!

radar and NAV files included (zipped in the .bsp)

enjoy :)

NAV file created by Chizbone

This map is added on servers:

  • arenaserver.eu 80.79.112.205:27015

  • [MapGate CS:S]Blutkessel 195.13.62.31:28300

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    Comments

      • P1: Beggar
        Points: 365
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      Posted by Destructor1983 Added Map to MapGate.eu CS:S Gameserver. [MapGate CS:S]Blutkessel 195.13.62.31:28300 Maptest with de_strike2 @ Wednesday, 16 December - 8pm CET

      Hi, thanks alot for hosting :), have added your server to the page and your on my favs :)

      Mapper
      • C1: Member
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        Account Age: 4 years

      Added Map to MapGate.eu CS:S Gameserver. [MapGate CS:S]Blutkessel 195.13.62.31:28300

      Maptest with de_strike2 @ Wednesday, 16 December - 8pm CET

      Bananite
      • P1: Beggar
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      Posted by hauntinho It was really good, but there's also room for improvement. As you probably have noticed yourself, there are a lot of places where you can see through the map or boost above the skybox. Hopefully this is gone in the final version. :-)

      fixed :)

      Mapper
      • C1: Member
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        Account Age: 2 years

      Great job,i wonder to see how you changed a B site layout.Your updated version will be tested tonight.

      Bananite
      • P1: Beggar
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      Posted by icsx Currently this map fails in so many ways. Some flaws are mentioned here, like the missing clip textures that allow players to go places where they are not supposed to go. More flaws: 8 spawns per side and you say this supports 64? Currently support is for 16 players only, rest will NOT spawn - at all. Besides, 1 terrorist spawn is broken, so it plays only with 15 players now. There are Vphysics errors in console, fix them by changing the collision model to non solid or bounding box depending on the model. They do not have vphysics model that it is currently set to. Displacement textures are being used on a non displacement surface - a lot. You can fix this by looking at the console to see cordinates, then put them on hammer and so on. Fixy fix. Cubemaps are not build after compile at all. You should have ran buildcubemaps into console before releasing this. There are also texture errors, see alt+p in hammer to see more flaws and fix them. Some faces have also nodraw that should not have it. If this is beta, then i hope you will not release the final version with same name, as it causes issues for people who already have the map with the same name. It will not redownload to them.

      thanks man, fixing that tonight

      Mapper
      • P2: Drudge
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      Currently this map fails in so many ways. Some flaws are mentioned here, like the missing clip textures that allow players to go places where they are not supposed to go.

      More flaws: 8 spawns per side and you say this supports 64? Currently support is for 16 players only, rest will NOT spawn - at all. Besides, 1 terrorist spawn is broken, so it plays only with 15 players now.

      There are Vphysics errors in console, fix them by changing the collision model to non solid or bounding box depending on the model. They do not have vphysics model that it is currently set to.

      Displacement textures are being used on a non displacement surface - a lot. You can fix this by looking at the console to see cordinates, then put them on hammer and so on. Fixy fix.

      Cubemaps are not build after compile at all. You should have ran buildcubemaps into console before releasing this.

      There are also texture errors, see alt+p in hammer to see more flaws and fix them. Some faces have also nodraw that should not have it.

      If this is beta, then i hope you will not release the final version with same name, as it causes issues for people who already have the map with the same name. It will not redownload to them.

      Your worst nightmare
      • P1: Beggar
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      Posted by ArenaServer.eu D4RKSL4Y3R thank you for creating that map,it very good,remind me a map de_cpl_strike.

      thank you mate, have added your server to my fav's :)

      Mapper
      • C1: Member
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        Account Age: 2 years

      D4RKSL4Y3R thank you for creating that map,it very good,remind me a map decplstrike.

      Bananite
      • P1: Beggar
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      Posted by ArenaServer.eu This map is added on server 80.79.112.205:27015 ,check it out!

      thank you!:)

      Mapper
      • C1: Member
      • A4: Graduate
        Account Age: 2 years

      This map is added on server 80.79.112.205:27015 ,check it out!

      Bananite
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