I just finished the fixed version which addressed the clipping issues as well as a couple other things too. Read below for a complete list of changes. Please download it and give me any feedback you have good or bad. This will be the first peice that I can start my portfolio with.
Map Name: dedamfacility_fixed
Author: Joe Motz Release Date: 3/12/06 Fixed Release: 4/23/06
Number of Spawn Points: 30 vs. 30.
Also, thanks to everyone who has helped me with this map. It's been a long time coming but overall a whole lot of fun. Please spread the word and get this map on servers. Tell your admins that you wanna play it. Also a huge thanks goes out to BarnDoor for making a kickass nav file.
Changelog: - Moved trash cans in garage so you can jump on them and over for quicker access through the garage coming from the back way.
You can now jump through the upstairs windows. in the building. Windows to closed offices are still unaccessable.
Added short B route to map. Too many people were boosting so I decided to make it legit.
Removed forklift from B and replaced it with control booth. Too many people were camping by the forklift. Too good of cover, had to mix it up a little.
imporved bot mesh thanks to BarnDoor : http://www.tequilakawa.plus.com/
moved a light in the vent.
added a few more props to the computer room.
moved location of one of the opening point cameras. Looks down alley now.
changed crate in A to allow players to jump onto it.
one door at ct spawn leading into the building will always stay open.
opened ip the hallway at one of the corners in the office on the bottom floor.
Clipped random areas to prevent players from dropping the bomb "out-of-play"
Optimized both teams spawn points for better spread of players
added more optimizations to map for slightly smoother gameplay.
Fixed CT's spawning outside buyzone.









