cool de_rantasauna total remake
Map by Mikko "OEM" Uusitalo Skytexture by komaokc
Pros: very nice Cons: none Improvements: none Notes: none
Nice looking map. However, it has it's flaws. One of the immediate ones is the fps - or the lack of it. I'm having 80-90 on T spawn (in which, one spawnpoint doesnt work) only and that is 3-4 times lower on actual server with multiple players playing. This means that the map is unplayable due no improper hit registeration which is fps dependant.
Also you have solid vphysics errors in the console. You can get rid of these by choosing another collision model than vphysics. Use not solid or bounding box.
It also lacks more spawnpoints. Then again, it's a small map.
I liked the environment and the scenery but you have lot to learn about optimizations. Current layout just won't work fps-wise.
Also having copyrighted song within the mapfiles is wrong.
Pros: small little map Cons: - Improvements: - Notes: fix shadows
Nice map . I will try it on my pub and see how it plays. only 1 bomb site ?
Make a 64 spawns version please.P.S great map.
Let me be the first to post on here and if anyone knows me on here i tend to always post very good constructive feedback, in my opinion this is the best map in a while on here mainly because i look on here nearly everyday and see a lot of dross, anyway onto the good and bad points, the good is its pretty unqiue i love all the fine bits of details and the boat it just feel right when you running around it, its a great little map which also has a good soundscape setup, now onto the bad points and take note of these just incase you plan on an updated version, firstly the bottle on the couch is floating, theres no radar ( although you could contest that there isnt a need for one ) having only one bombsite kills the game flow in my opinion, this would suite hostage rescue much more with the aid of a few new routes ( basically enlarge the map ) theres an invalid spawn point ( probably stuck in the floor ) and you got some red error messages in the console about vphysics to fix these just find the model thats causing the error then turn the collisions off and make a clip brush around it, i have to say i loved the sauna room but in a realistic way you would never have a shower in the same room because of the water, and finally i would put a hint of fog on the horizon line ( same blue as the sky ) this would drastically help to blend the water line into the background and give the map a real sense of distance you could match it up perfectly by opening the sky up into photoshop and getting the R G B properties for the blue then setting the fog colour as the same id suggest a start value of about 1500 and an end value of about 2500, overall tho what a great map just needs a few small fixes and maybe some more routes