halo_battlecreek_lights_v15

Credits

Submitter
  • P1: Beggar
    Points: 168
  • C1: Member
  • A5: Veteran
    Account Age: 6 years
chronx (Creator/Co-creator)
Key Authors
chronx

Rating

?/10
Not yet rated.

Additional Info

Development State
Final/Stable
Maximum Players
16

Stats

Post Count
10
ViewCount
1,326
Downloads
233
Date Added
6 years ago
Date Modified
5 years ago
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Comments

    • P1: Beggar
      Points: 168
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    • A5: Veteran
      Account Age: 6 years

    link the new displacement version. Go check it out

    ChrOnX
    • P1: Beggar
      Points: 168
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    Hmm.. any idea how to reduce the brightness of the light without losing the color of the light, i don't want the red lights looking like a light pink, just wondering if that is possible. any ideas?

    ChrOnX
    • P1: Beggar
      Points: 168
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    Ya i was thinking that myself but i'm not sure how to change the "density" of a light, but its probably easily changable in the entity properties or somthing, but i'll figure it out =)

    ChrOnX
    • P4: Worker
      Points: 45,891
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      EF: 2
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    Make the red and blue lights less dense. They should only be partly colored, it looks odd having them so colorful.

    Truth Injection!
    • P1: Beggar
      Points: 168
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    I'm working on a new version with displacements and real textures =)

    ChrOnX
    • P1: Beggar
      Points: 40
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    Looks good so far but this map was already remade once. link

    Masta Killa
    • P2: Drudge
      Points: 2,838
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    Its a nice map, but it really needs textures, and the ledge in the middle of the map (you know, the place where you get the RL) I know this is a beta, so I'll ignore those problems. 7/10, it just needs some more work.

    MOE LOLIS, MOE PROBLEMS
    • P1: Beggar
      Points: 168
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    Lol this map is the third map I've ever created for actual gameplay, so i don't really know how to use displacements, but i learn soon enough =)

    also, do you think the map is too dark? I think th blue base and the outside is a little too dark, but in game its not so bad.

    ChrOnX
    • P4: Worker
      Points: 45,891
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    It's a good start, but you really need to get rid of the dev textures. I know its just a beta, but keep working on it until everything is textured and the walls and ground are displacement.

    Truth Injection!
    • P3: Peasant
      Points: 15,413
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    • A6: Elder
      Account Age: 6 years

    Lol where's the rocket launcher and active camo?

    j/k looks pretty good...

    Beer Goggles
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