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Really nice map. It's fun to play and has some nice details. Just add a radar to make it easier to play
Nice looking map, kind of plain and empty looking but it has its flaws.
First the gameplay ones. If i go stand on A bombsite and watch at the tunnel, i get a serious drop in fps. almost 100 in my rig (270->180). Anotehr spot is near the wagon with haystacks on it. If i go behind it, next to metal fence, i get as low fps as 130. Way too much is drawn out at the same time. You should consider doing layout fixes to improve the fps on these 2 critical spot, if you cannot fix it with areaportals, skybox textures and hint/skip optimizations.
Then the visual flaws. The stones that are packed on eachothers do not really look natural. Every second of them is kind of black and the other is light. Also the cliffs that are inside the textures have incorrect lightning. You can fix this with info_lightning entity. You place it to the spot where the light comes, give it a name and then add to model "light source" to the model and put that name in there. Then the model looks more natural. Same incorrect light can be seen in some windows on your map and other props.
Too much "hssss" sound, you should consider making it less loud.
This map is very good and awesome.
Keep in mind that it is a bombspot with only 2 ways to it (which is good). So Ts may not need to stay that close to the bomb to protect it.






Pros: - I like the map's ambience; - I like bombsite B's design, although some improvements could be done in it; - Nice prop placement; - It's fun to play! ^^. Cons: It could use a radar map in order to make strategy easier to think of and to guide the player easily. Improvements: - I think bombsite B could use a little more spots to hide and camp; - A radar map would make it easier, although after a couple of rounds the player can get to know the map well. Notes: This probably doesn't have anything to do with the map, but was it based on Alexandria, a city in Egipt? :P
Anyway, I like the map very much. You're a great mapper. Keep up the good work. ;)
Added to favourites ^^
Reminds me from the good ol' days of 1.6
Notes: Super Map .thx.
If you are in the map, it is confusing. if you're watching the map from above it appears much simpler. So a radar is needed.
Where is radar map? How about oriention? Please add....
" The map is very confusing and seems to be very large, allthou it is not confusing and very large " what do you mean by that?