De_office_complex

Credits

Submitter
  • P1: Beggar
    Points: 522
  • C1: Member
  • A4: Graduate
    Account Age: 3 years
teshok (Creator/Co-creator)
Studio
Studio 51
Key Authors
Teshok
Mapper
TopHATTwaffle
Textures

Rating

8.50/10
Based off 2 rating(s)

Additional Info

Development State
Final/Stable
Version
1.1
Maximum Players
64

Stats

Post Count
15
ViewCount
2,338
Downloads
849
Date Added
2 years ago
Date Modified
2 years ago

Been Working on this for the last week or so thanks to TopHATTwaffle for his beautifull textures http://www.fpsbanana.com/textures/2573

-UPDATE--FINAL- *fixed the shadow controller so its using correct angles. *added some crates in the middle alley to provide cover. *named the nav mesh so it will now tell you where you are and bots yell enemy locations. *added a couple vents to the roof to add some height variation. no more updates from now on the map is done, its stable and im happy with it.

-UPDATE- quickfix i left a spawn in an area I was testing silly me.

-UPDATE- 21410 *ugg will this never end :S *optimized the map futher im now getting a minimum of 90-100 fps and averaging about 200-300 *added some benches around and some random vine things *placed some decals around the map randomly *added a couple more props inside *tweaked some of the buildings in the 3d skybox *added a shadow controll

-UPDATE- 20410 *swaped more cliffs out for models *fixed the foor in the foyer it had 3 cubemaps linked to it(could be the issue) *removed most of the props in the offices to reduse entdata(was at 140% could also be issue) *changed the cliffs in 3dskybox for the coast model that comes with halflife (less polys) the only other thing i can think of is changeing the skybox to a hdr version. Currently its running HDR lighting with a normal skybox. Ive never known this to cause a crash though.

-UPDATE- 19410 *converted some of the complex brushwork into models like the distant mountains and wooden roofs. *changed a couple areas *removed the env_sun (was being overridden by the HDR) *changed the lighting in a couple of the rooms to make it brighter *clipped the area that Gecko managed to get onto. If anyone is experiencing crashes post your specs mainly your card. The map work perfectly on my rig running 32bit vista with a nividia GTX 285

---One of the fixes for the people that crash seems to be turning off the HDR---

-64 players max 32 per side (duh) -Large 3d skybox -Nav mesh -Overview -Compiled with HDR

If you find any errors please let me know been testing for the last few days but i could have overlooked something.

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Comments

    • P2: Drudge
      Points: 4,699
    • E2: Guide
      EF: 21
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      Account Age: 5 years

    Tested the map and no problems on my crappy computer. The only spot that suffered a drop in frame rate was around Site B. No crashes what so ever.

    I love your attention to detail on the building structures. The brush work is great. Those wooden walls with vines growing on them look impressive and the cubicles in the office buildings are the best I've seen in most office themed maps.

    The layout is nicely balanced and the paths are nicely spaced out which doesn't feel too big yet nice enough to get a team around.

    I really like how there's a view to the 3d skybox down below. Your map succeeds in making the player feel high up from the ground.

    There are always room for improvements on some parts of this map with the extra space but I can't think of any.

    This map definitely deserves attention on many servers. Great job!

    Constant dripping hollows out
    • P1: Beggar
      Points: 522
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    Thanks for the replies guys. Could anyone who was crashing before please confirm if ive fixed the problem plz.

    *Facedesk*
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      Account Age: 2 years

    Notes: when going fro, T. respawn and looking at the left U can see that those houses at the bottom are like they are flying.

    Bananite
    • P1: Beggar
      Points: 395
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    Bad frames at many palces..

    empty indoor setups.. and ourside could also use soem detail..

    otherwise a nice start.. could be good after lots of optimisations..

    cYa

    http://www.SCHEITERHAUFEN.info
    • P1: Beggar
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    Posted by RA7 Map crashes at startup

    ive updated the file is it still crashing??

    *Facedesk*
    • P1: Beggar
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    Map crashes at startup

    'Oll SkooLL
    • P1: Beggar
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    Posted by icsx This map crashes to hl2.exe error right after map has loaded. You have something seriously wrong with it.

    well theres nothing oustanding in the compile log whats your specs did you try without hdr?

    *Facedesk*
    • P2: Drudge
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    This map crashes to hl2.exe error right after map has loaded. You have something seriously wrong with it.

    Your worst nightmare
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    Posted by Gecko. excellent critique

    thanks for the help i wish someone hald told me that earlier on in the development. Ill see what I can do about making atleast some of those changes

    *Facedesk*
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    Added on server Sachsenkneipe XL 193.192.58.170:27015

    Sachsenkneipe.de
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