de_temple

Credits

Submitter
  • P2: Drudge
    Points: 4,519
  • E1: Helper
    EF: 1
  • C1: Member
  • A5: Veteran
    Account Age: 6 years
Bosco (Creator/Co-creator)
Studio
Half Life Storm
Key Authors
bosco

Rating

9.73/10
Based off 11 rating(s)

Additional Info

Development State
Final/Stable
Maximum Players
24

Stats

Post Count
28
ViewCount
5,513
Downloads
1,122
Date Added
6 years ago
Date Modified
5 years ago

This is my revised version the download files are completly new i just added a few more things in the map. Examples. - Map name changed to detemplekbd because its dedicated to my clan |KBD|'s 2v2 tournament. - Switched Bombsites around. - A lot of cover at B. (Old A) - Different Boxes at A. - Less cover inside of tunnels. - Added barrels inbetween CT Spawn and Tunnels. - Moved the T Spawn back further to even the teams -Eliminated the first section of gate near t Spawn to eliminate to fast of Rushing to B. - Revised for a 2v2 tournament. - Raised the trimming above temple so you can run on it rather than duck. - Quicker CT Rushes because of raised displacements. - More lighting in Tunnels and Temple. - Eliminated Fog because of the advantage for CTs inside Temple and Tunnels. - Better environmental lighting. - A few other small details like easier ledge climbing.

Please redownload and reasses. Last time the old map was up it had full 10/10s but all the raitings got deleated. Please drop a comment if you download it.

Added 1 new Screenshot Thanks to FPS Banana.

(More Screenshots www.reliancecrew.com/temple.html)

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Comments

    • C1: Member
    • A5: Veteran
      Account Age: 5 years

    Pros: Good use of lighting, and brushes. Cons: A bit Bland. Improvements: More Props. Notes: Cool.

    I Glocked Your Ass Into Last W
    • P2: Drudge
      Points: 2,322
    • E1: Helper
      EF: 17
    • C1: Member
    • A6: Elder
      Account Age: 6 years

    This map is a lot better than I thought the first few rounds playing it. It's like a jumping contest to get everyone out of T spawn in a decent amount of time, but once everyone gets it under control it's a pretty balanced map.

    • P3: Peasant
      Points: 7,897
    • C1: Member
    • A6: Elder
      Account Age: 6 years

    Very nice

    Back from Jamaca and it FREAKI
    • P5: Peddler
      Points: 117,215
    • E1: Helper
      EF: 3
    • C2: Ripe Member
    • A5: Veteran
      Account Age: 5 years
    fugitsu-blackhole

    Very nicely laid out, and nicely done overall. Good job.

    http://www.formspring.me/Raabu
    • P5: Peddler
      Points: 83,721
    • C2: Ripe Member
    • A5: Veteran
      Account Age: 5 years
    XSS3

    It looks pretty nice!

    I know security inside and out
    • P2: Drudge
      Points: 6,621
    • E1: Helper
      EF: 2
    • C1: Member
    • A5: Veteran
      Account Age: 5 years

    This map is like perfect! It looks so awesome, Bosco, you're my hero. =D and Rokusho..:P lol

    Can't stop. Won't stop.
    • P1: Beggar
      Points: 18
    • C1: Member
    • A5: Veteran
      Account Age: 5 years

    Not enough details

    Bananite
    • P4: Worker
      Points: 25,453
    • C2: Ripe Member
    • A6: Elder
      Account Age: 6 years
    .:.BeCool.:.

    Very well done!! Nice layout and light!

    Bananite
    • P3: Peasant
      Points: 15,249
    • C1: Member
    • A6: Elder
      Account Age: 6 years

    Damn nice! Really good job!!

    Finding a needle in a stack of
    • P4: Worker
      Points: 30,062
    • E2: Guide
      EF: 27
    • C1: Member
    • A5: Veteran
      Account Age: 6 years

    Great map, but I have one word for you, decals. Use them more often and use some more interesting detail. However, this is s till a very well made map and is excellently built, great fun to play too. Add HDR to your future maps, if possible.

    Will map for food.
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