..:: CENTRAL STATION
Created by Nathan "nay0r" | www.map-central.co.uk
Nav by Peter "Barndoor" Calvert http://www.tequilakawa.plus.com/
Apart of the Dimension Studios Network http://www.dimensionstudios.org
In the year 1934 Central Station Bridge was Reconstructed and widened after many years In service between Liverpool and Manchester In 2005 the station was closed due to a new line Opening at Bank quay station, although after the closure Terrorists ransacked one of the few remaining Trains and took control of the station and Members of the public who were in the local area What they don’t know is a specialized squad has Been sent in. Also in a near by house they have Hacked central stations CCTV cameras and have rigged Up a monitor overlooking the station, although Connection is not 100% clear, it should aid in Locating any suspects
Rescue points are located at central stations Subway exit and outside near the northern petrol Pumps, safely navigate hostages to the parked vans
Email: nayisdeath@hotmail.com
..:: Overview
Cscentral started out in March 2006, And ive been on and off with the project, initally it was meant to be a rebuild of an old 1.6 map known as csintercept but after some thought I changed it into what is now known as cs_central. It was meant to be a piece of art at first, it was a test to see what i could do with the source engine, but after constructing a major part of the bridge and station ( which is based on a true place where i live ) I then decided to try and make it into something playable with reasonable frame rates.
The train bridge and passing road and the station itself are all based around the real place but the petrol station in real life is just an old long distant car park looking over the town.
The beach area is a large outdoor area with a bus station, When i started the project it was acutally the back of the shopping centre which has recently recieved millions of pounds of rebuilding work to make it into a 21st century bus station
and the edge of the road in cs_central which points in the direction of the old cottage near the petrol station runs to the rubgy stadium.
..:: DETAILED MAP INFORMATION
: The map comes with LDR and HDR cubemaps compiled. : Radar Overview. : Highly Tuned Bot Navigation File. : All Custom content is embedded into the BSP. ( 68.4mb ) : The map has a point_servercommand to allow servers to automatically let users download the map. : The dynamic camera does seem to make users loose a fair bit of performance when running around, once it is destroyed it returns to normal : The Stations toilets can be entered, : Overhead powerlines are Electrical So dont touch them when jumping on top of the parked train. : Lightmaps are only Lower on the station, rest of the map are generally higher than default.
..:: Credits
Thanks to Valve, I used there Coke machine from denuke. Plus The custom soundscape i used in cscentral is built around serveral of the official maps, including assault/port/office and train
..:: Performance
I know the map is not amazing in terms of performance, This is because i didnt plan the map very well from the begining as explained above but i believe it gets as good as it can for whats being rendered. I spent various amounts of weeks hinting and using areaportals and window portals to optimize the map, and using nodraw and func_detail.













