de_rotterdam

Credits

Submitter
  • P1: Beggar
    Points: 139
  • C1: Member
  • A5: Veteran
    Account Age: 5 years
FlyingMongoose (Creator/Co-creator)
Key Authors
Adam
major brush work
Lane
decompiling, bug fixing, environment mapping, optimization
Wayne Walter Waldmann
overview, bug fixing, optimization, and minor details

Rating

9.38/10
Based off 11 rating(s)

Additional Info

Development State
Unspecified
Version
1.0
Maximum Players
32

Stats

Post Count
28
ViewCount
9,068
Downloads
3,134
Date Added
5 years ago
Date Modified
12 months ago

Rotterdam Docks

De_rotterdam

There are 2 bomb targets in this scenario.

Rotterdam Docks are being targeted by a Terrorist Faction. The Ransom demands were not met, and it is expected that they will attempt to destroy the Main Office and control room for shipping (site A), OR they will target the company's warehouse (site cool.gif.

Original CS/HL1 version by: Rob Smolders

(Thank you Rob for the original concept of this map)

Source made version by:

Adam "devil_monkey471" Atkinson (major brush work) Lane "FlyingMongoose" Babuder (decompiling, bug fixing, environment mapping, optimization) Wayne Walter Waldmann "MasterW3" (overview, bug fixing, optimization, and minor details)

Special Thanks: GameConnect - http://www.gameconnect.info/ MapConnect - http://www.mapconnect.net/ eliteNoobs - http://www.team-en.com/ Eon Blue Apocalypse - http://www.ebaclan.net/


All necessary files are compiled into the bsp file including the nav file., there is no need for a res or anything else with this map.

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Comments

    • P1: Beggar
      Points: 99
    • C1: Member
    • A4: Graduate
      Account Age: 3 years

    PROS: Well done my friend, the textures are awesome. Models and textures work very good, no texture missing in old CSS clinets !

    CONS: Add more object in map to be more interesting.

    Gameplay: I don't have any words to describe it. Very good balance between teams (on ground).

    Sounds: Here is the problem, add some more sounds entire the buildings.

    Map Size: The size of the map (in MB) it's incredible, no more download time wasted. :D

    Bananite
    • P1: Beggar
      Points: 139
    • C1: Member
    • A5: Veteran
      Account Age: 5 years

    I appreciate your kind words, and hopefully in a rejoice-like manner you may be happy to find out I am coming back to mapping, but (I'm honestly not) sorry to say, not for CSS. I'm on a mod development team for the mod Distant Hope, http://www.distanthope.com/ we're looking for modellers right now, so...yeah, shameless plugs I know, but who cares?

    I currently have no media on any map I'm working on as the scale of the maps we're trying for...actually crashes my current PC, so I'm building a new one, new parts are ordered and on the way. Expect to see something from me soon.

    Bananite
    • P1: Beggar
      Points: 79
    • C1: Member
    • A5: Veteran
      Account Age: 4 years

    Great work. I really hope you come back to mapping. Nicely designed (although slightly T-sided) and well put together. We play this in rotation on one of our servers.

    Endorses the use of grenades &
    • P1: Beggar
      Points: 139
    • C1: Member
    • A5: Veteran
      Account Age: 5 years

    At the moment I'm into a stint of development on plugins for sourcemod http://www.sourcemod.net/

    I don't know if I'm going to keep mapping, I've thought about it, based on the time and effort it took to complete this map, I'm going to stay away from it for a time before getting back into it. Also, if I were to do another map, I'd go for full original, no port ;). Though I have plenty I want to see ported.

    Bananite
    • P2: Drudge
      Points: 2,322
    • E1: Helper
      EF: 17
    • C1: Member
    • A6: Elder
      Account Age: 6 years

    P.S. I don't know if you're working on something else or planning on working on something else, but there's a lack of a good Vertigo for source. Hint.

    • P2: Drudge
      Points: 2,322
    • E1: Helper
      EF: 17
    • C1: Member
    • A6: Elder
      Account Age: 6 years

    Looks good, plays good. Players complain it favors the Ts. Players complain it favors the CTs. Not too big, players find their way around it fine after a few rounds. Good work all around and completely suitable for use on a pub.

    • P1: Beggar
      Points: 139
    • C1: Member
    • A5: Veteran
      Account Age: 5 years

    I intentionally wanted this maps file size to be as small as possible, so I made the majority of models and textures that were aprt of it valves....I would have, however, liked to put the bridge that's in rotterdam ;), but the way I did the skybox wouldn't allow that.

    Bananite
    • P1: Beggar
      Points: 276
    • C1: Member
    • A5: Veteran
      Account Age: 5 years

    First map wow nice I've been in R'dam so manny times good only the skybox (buildings are not realy dutch but that doesn''t matter 10/10

    • P1: Beggar
      Points: 139
    • C1: Member
    • A5: Veteran
      Account Age: 5 years

    I've decided I'm not going to do another port for my next map. I have 2 ideas in my head; one for a VIP map, the other for another de map...I'm hoping I can get a layot drawn out for my idea....

    Also; it's actually me and 3 other people who have worked on this map, we did a lot of optimization together, and quite a bit of work on the overview, the thing is the authors column limits the number of characters :( but full credits are in the description and all that.

    I've found working on a map in a "team" environment, compared to trying to go it all by yourself to be much easier (and yes, I've tried).

    Thank you again everyone for the kind words :).

    I'm hoping my next map will go over as well as this one has.

    Bananite
    • P4: Worker
      Points: 31,636
    • C1: Member
    • A5: Veteran
      Account Age: 6 years

    Aweome work on the map!

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