cs_fallingliquid_beta

Credits

Submitter
  • C1: Member
  • A6: Elder
    Account Age: 6 years
Guest (Redistributor)
Key Authors
kasperg

Rating

9.67/10
Based off 23 rating(s)

Rate Map

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Additional Info

Development State
Beta

Stats

Post Count
52
ViewCount
13,843
Downloads
5,386
Date Added
5 years ago
Date Modified
5 years ago
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A hostage rescue map inspired by Frank Lloyd Wright's Kaufmann House. This version is a reduced version of the HL2 map (the guest house is not present, for example) All the artwork in the house was made by the map author and belongs to him. All the textures are either Valve's work or the author's work. The geometry was also built by the author based on information found freely around the world wide web.

There are 4 hostages in the house. CT forces have the advantage of a quicker trip to the hostages, but terrorists can use the many terraces and exits of the house to take out the CTs. Due to the nature of the building, there are multiple ways to approach and defend the house, making each round different.

The performance is still far from optimal, specially when it comes to long-range battles. Hopefully, this map will be more playable as computers become more powerful, who knows. There are several occluders placed to help performance but they don't help as much as we would like... Use HDR only if your computer can handle it. The LDR lighting looks a bit more yellow while the HDR has a prettier orange light. This could be fixed with another 5 hour compile, so I'm sorry if you don't like how the LDR version looks.

A lot of graphical changes were done to the map. Higher-res pictures, more accurate stone textures, better lighting using smoothing groups, HDR and fixed "most" of the lightmap grid problems. Most of the windows and doors now use 2D textures to help with performance. It might not look as good as the HL2 version in that sense, but good performance was seen as more important. The river now uses a new custom material which is refractive, scrolling and mildly reflective. It looks better than the static HL2 water, fits the situation better and also helps with performance.

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Comments

    • C1: Member
    • A4: Graduate
      Account Age: 4 years

    Actually, you're wrong. The gameplay is fine (now that computers can move this effortlessly) and even bots have no trouble rescuing all the hostages. The narrow spaces are impossible to change without changing the whole house, so that won't happen. I will make another version, but (as the HL2 version) will be only for a visual walkthrough.

    Bananite
    • P1: Beggar
      Points: 104
    • C1: Member
    • A4: Graduate
      Account Age: 4 years

    Pros: The detail is AWESOME. The house is very beautiful, outside and inside. Cons: The gameplay looks bad, very bad. The map has too small spaces to walk, the hostages don't follow you porperly... Improvements: In the final version, increase significantly the interior space of the map, and the exterior space too. This is very important. Notes: Awesome work, but with the improvements above your map will be Godlike.

    • P3: Peasant
      Points: 11,098
    • C2: Ripe Member
    • A6: Elder
      Account Age: 6 years
    Syco

    Notes: pretty map! really nice find!

    I like boobs
    • P1: Beggar
      Points: 10
    • C1: Member
    • A5: Veteran
      Account Age: 4 years

    Oh! I think my brother went here for his art trip!

    "niiiice" slow, heavy with ext
    • P1: Beggar
      Points: 8
    • C1: Member
    • A5: Veteran
      Account Age: 5 years

    Pros: Fantastic detail, very nice house. Cons: Water is VERY loud, and the hostages don't follow you properly. This would be better as prehaps a de_ map.

    ZOMG
    • P2: Drudge
      Points: 2,072
    • E1: Helper
      EF: 1
    • C1: Member
    • A6: Elder
      Account Age: 7 years

    Notes: sweet...looks good!

    He who laughs last...thinks sl
    • P1: Beggar
      Points: 3
    • C1: Member
    • A5: Veteran
      Account Age: 6 years

    Water sound is a bit too loud, listening to the water for long gets annoying. If you can turn down the water sound 1/2 ways that would differently make a big difference on peoples ears.

    Bananite
    • P1: Beggar
      Points: 3
    • C1: Member
    • A5: Veteran
      Account Age: 6 years

    Pros: Nice Map Cons: Missing .NAV file hostages will not follow you.

    Bananite
    • P1: Beggar
      Points: 385
    • E1: Helper
      EF: 4
    • C1: Member
    • A5: Veteran
      Account Age: 5 years

    Pro: nice.

    Cons: - some places are unreachable without reason - the water sound is too loud - tooooooooo narrow

    Ok it is realistic, but in a game such as CSS, the important thing is "gameplay", not reality.

    Check this: http://www.fpsbanana.com/maps/13567 Lower quality, but better gameplay.

    Ook!
    • P2: Drudge
      Points: 7,080
    • E1: Helper
      EF: 15
    • C1: Member
    • A6: Elder
      Account Age: 6 years

    Amazing... I'm really impressed.

    Дураk
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