cs_topsoil

Credits

Submitter
  • P2: Drudge
    Points: 3,840
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    Account Age: 6 years
KillerWorm (Creator/Co-creator)
Key Authors
killerworm

Rating

8.97/10
Based off 12 rating(s)

Additional Info

Development State
Final/Stable
Maximum Players
44

Stats

Post Count
34
ViewCount
7,451
Downloads
1,846
Date Added
5 years ago
Date Modified
5 years ago

This is my latest map. :D It takes place in a underground mining facility named BIRO.

Story:

A group of angry miners have gone on strike in the BIRO mines. The owners of the mine refused to meet the miner's demands. So the angry miners have then hostage four top executives of the mine and are threatening to kill them.

A group of elite Counter Terrorists have arrived at the entrance of the mine. The miners heard of their arrival and are now barricaded in section A-13 of the mine. One of the largest facilities in the mine.


CREDITS:

Illkid (models) Tree models by unknown (please email me if you know who made them. killerworm@sbcglobal.net) Postal 2 (music)

I hope you all enjoy it!

-KillerWorm

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Comments

    • P1: Beggar
      Points: 392
    • C1: Member
    • A5: Veteran
      Account Age: 4 years

    Pros: Great displacements, great brushwork, great lightning. The ambience is wonderful with the sound and lights Cons: To much green and dark. Impossible to know if I shot an enemy or a friend Improvements: Working on lightning to have a brighter map. Notes: Hard to know what to change because there is a real good ambience in your map. If you change anything, it could change everything...

    Bananite
    • P2: Drudge
      Points: 2,322
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      EF: 17
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    • A6: Elder
      Account Age: 6 years

    This map looks pretty nice. Gameplay is not as good, although when we played it there were some that liked it a lot.

    Around the hostages, there are too many crazy camping spots. Players get up into the rafters and make the CTs spend quite a while getting in. More importantly, it's quite a journey from CT spawn to the hostages and back. CTs are hard pressed to get this done in 3 minutes even once they know where they're going. We played a lot of rounds out to the time limit, much more than even on slow maps like cskismayo and csitaly.

    • P1: Beggar
      Points: 4
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      Account Age: 5 years

    Improvements: More hostage rescue zones would be great =] , hmm?

    Bananite
    • P1: Beggar
      Points: 205
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      Account Age: 6 years
    Posted by Ooska Can't agree more! Hostages are friggin retarded! When I was testing out cs_hydro, I had to replace most of the ladders and make some bridges, because the hostages couldnt jump over the river, and they couldnt go up or down the ladders! Why are the CT's even trying to rescue these idiots!? BTW the map looks sweet.

    Did you try editing the nav-mesh? You can set ladders to work and make thigns jump. Or maybe Hostages are even more retarded than i imagined, haha.

    It does look like a nice map, how did you get the glow on the lights? I have a problem with my map cause I'm trying to get my spotlights to show the beams, if you get what I mean.

    • P1: Beggar
      Points: 682
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    Posted by Dedeko Pros: Nice layout, very quality job Cons: The moving platform kills people on it; Odd, but I think it is to green Improvements: Fix the moving platform is a must you open up a whole new way of moving on the map. Sounds weird, but less obstacles in the way of hostages, because we all know hostages are retards Notes: Nice map, a very quality thing to add. If the improvements happen this will go on our vote able rotation. The people complaining about the .nav file are crazy

    Can't agree more! Hostages are friggin retarded! When I was testing out cs_hydro, I had to replace most of the ladders and make some bridges, because the hostages couldnt jump over the river, and they couldnt go up or down the ladders! Why are the CT's even trying to rescue these idiots!?

    BTW the map looks sweet.

    • P2: Drudge
      Points: 3,840
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      Account Age: 6 years

    Do any of you die when riding the tram?? Not from the electric shock on the rails... I mean die instantly when riding the tram?

    Worminated
    • P2: Drudge
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    Wow... looks great visually. lookin forward to trying it out!

    BRAND NEW FOR 1979
    • P1: Beggar
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    Pros: Nice layout, very quality job Cons: The moving platform kills people on it; Odd, but I think it is to green Improvements: Fix the moving platform is a must you open up a whole new way of moving on the map. Sounds weird, but less obstacles in the way of hostages, because we all know hostages are retards Notes: Nice map, a very quality thing to add. If the improvements happen this will go on our vote able rotation. The people complaining about the .nav file are crazy

    Bananite
    • P1: Beggar
      Points: 3
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      Account Age: 6 years

    Get it to work, the .nav file was in wrong directory. Thanks

    Bananite
    • P4: Worker
      Points: 56,171
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      EF: 38
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      Account Age: 5 years

    Awesome brushes but too much green light. If you wanted to make the map skooky you could also have used yellow lights which are more realistic.

    No it's not "tr3m3r"
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