cs_beirut2_hdr

Credits

Submitter
  • P1: Beggar
    Points: 318
  • C1: Member
  • A5: Veteran
    Account Age: 4 years
Bluestrike (Redistributor)
Key Authors
bluestrike
mcqueen

Rating

9.67/10
Based off 9 rating(s)

Additional Info

Development State
Final/Stable
Maximum Players
64

Stats

Post Count
17
ViewCount
8,866
Downloads
4,454
Date Added
5 years ago
Date Modified
4 years ago

Extraxt all files to the Counterstrike Source maps folder.

================================================================================

* LEVEL INFORMATION *

TITLE : csbeirut II FILENAME : csbeirut2_hdr.bsp AUTHOR : Bluestrike McQueen DATE : 25 februari 2007 GAME : half-Life 2 COunter-Strike Source. EMAIL ADDRESS : Bluestrike@bluestrike.be HOMEPAGE URL : http://www.bluestrike.be


* LEVEL DESCRIPTION *

Map is set in a fortiefied montain/desert town. While this has nothing to do with Beirut, I used that title because my popular cs map was also called cs_beirut, and both maps have simular layout/gameplay. (the orriginal map had nothing to do with beirut either but I had the map idea after watching a movie with Chuck Norris who had to free hostages in beirut :P )

NEW TEXTURES : My logo, some custom skins and modified blend vmt's. NEW MODELS : A few props


* CONSTRUCTION *

MAP BASE : defort & csbeirut for HL1. MAP VERSION : build 88 PREFABS USED : none EDITOR(S) USED : Hammer 4,0, Softimage XSI and Paint Shop Pro7 OTHER UTILITIES USED : none KNOWN BUGS : none.

COMPILE MACHINE : Core2duo Qx6700 2gb DDR2

compile time : Around 1,5 hours for a -final compile. time spend on building : V 1.0 3 months shared with another map V 1.3 update 2 years after initial release.


* OTHER LEVELS BY THE AUTHOR *

Too many to name but here is a pick:

Singleplay:

Awakening (Half-Life 2) http://awakening.hl2files.com/ Nickrock (Farcry)

Multiplay:

csbeirut (Counter-strike) dekilo (Counter-strike)

dekilo2 (Counter-strike source) debattleship (Counter-strike source) cslogisticassault (Counter-strike source)

inskarkar (insurgency HL2 mod) insescort (insurgency HL2 mod)

ctf_portalstorm (ctf HL2 mod)


* SPECIAL INSTRUCTIONS / ADDITIONAL INFORMATION *

Fixes in version 65 - For some reason there were no 64 spawnpoints this version fixes that. - Added a way for ct's to get on the middle wall - Removed acces to walls in corner where terrorists could shoot at ct's comming from spawn. - Added some extra models. - Removed dustcloud effects and several models for better framerates.

Fixes in version 64: - Added extra spawnpoints up to 34 vs 34 for 64 player servers. - Added start view locations when the map is loaded and players are in the team select menu. - Added a rope at the back side of a building near CT spawn so CT's can get on higher ground too, this should even out the odds a bit. - A few little graphical changes.

Fixes in hdr version: - Added custom models and skins. - Added hdr support. - Added 'green' radar image. - Some tweaks.


* CREDITS *

Valve for their awesome game and support Thanks to all the tutorial makers out there. Thanks to the people who gave valuable feedback. Thanks to the playtesters of Zarok (www.counterstrike.be)

================================================================================

* COPYRIGHT / PERMISSIONS *

Redistributing is allowed.

Bluestrike, Belgium.

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Comments

    • C1: Member
    • A3: Apprentice
      Account Age: 2 years

    pros: nice layout pretty well balance. cons: one exploit that could remove the map from server that "banned" map with exploit

    Bananite
    • P1: Beggar
      Points: 383
    • C1: Member
    • A5: Veteran
      Account Age: 6 years

    Pros: Good looks , good gameplay, works just great Cons: - Improvements: Could add enterable buildings

    Bananite
    • P1: Beggar
      Points: 15
    • C1: Member
    • A5: Veteran
      Account Age: 5 years

    Pros: 10/10 Beacuse the author had his noggin screwed on and added 64 spawn points

    Team Leader of the LARGEST UK
    • P2: Drudge
      Points: 2,208
    • C1: Member
    • A6: Elder
      Account Age: 7 years

    Notes: Solid map, doesn't do anything out of this world, but it just works.

    In Verts We Trust
    • P2: Drudge
      Points: 3,186
    • E1: Helper
      EF: 1
    • C1: Member
    • A5: Veteran
      Account Age: 5 years

    Im Lebanese.

    Ok, atleast have it something to do with lebanon , other than the name it is a good map but i find it laggy.

    Lebanon FTW!
    • P1: Beggar
      Points: 1
    • C1: Member
    • A5: Veteran
      Account Age: 5 years

    Somebody can tell me where can i download the map textures, because some textures doesnt appear correnctly, thanx

    Bananite
    • P2: Drudge
      Points: 1,743
    • E1: Helper
      EF: 3
    • C1: Member
    • A5: Veteran
      Account Age: 5 years

    I love your maps.

    Bananite
    • P1: Beggar
      Points: 252
    • C1: Member
    • A5: Veteran
      Account Age: 5 years

    Pros: I really like the style of this map, its like a new dust...thats not as dusty. You did a good job with the little shortcuts around the map, like the little ledges and boxes used to get up a floor. Its a nice map with a lot of people too. Cons: Not enough detail, kind of plain looking. Improvements: Add some little things around the map to help make it look better. More boxes, more trash stuff like that. Notes: 9/10 EDIT: After playing this map more, I decided to change my rating to 10/10 because the gameplay of this map is great.

    Bananite
    • E1: Helper
      EF: 1
    • C1: Member
    • A5: Veteran
      Account Age: 5 years

    Notes: Amazing map!

    I FOUNDED THE WORD WHALECUM!su
    • P2: Drudge
      Points: 4,604
    • C1: Member
    • A6: Elder
      Account Age: 6 years

    Notes: great one ^^

    cya

    http://www.planetspiel.de
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