de_roma_aimstyle

Credits

Submitter
  • P1: Beggar
    Points: 681
  • C1: Member
  • A5: Veteran
    Account Age: 5 years
UZY (Creator/Co-creator)
Key Authors
UZY

Rating

9.62/10
Based off 13 rating(s)

Additional Info

Development State
Final/Stable
Version
1.0
Maximum Players
32

Stats

Post Count
37
ViewCount
7,117
Downloads
2,435
Date Added
4 years ago
Date Modified
4 years ago

I think the title says it all. Spent about one month optimizing this, server play is smooth. This has a final light compile with hdr... it will destroy low end video cards, just crank back your settings.

Have fun, and thank you Bananas

UZY (my name is not uzi, Uzy is a amall town in France.. thought the name was cool :))

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Comments

    • P1: Beggar
      Points: 371
    • C1: Member
    • A5: Veteran
      Account Age: 5 years

    What a beauty, one of the most beautyful map, amazingly beautyful ; ) ok this is the good part. but for the layout im not shure, way too much passages and place to hide. the terrorist are very near the bombsite so why create so much beautyful space that we not even gonna go to. simple layout are the best. look at the original maps of css they are simple and effective. but man your map is a masterpiece lol! WOW!

    wannabe mapper
    • P1: Beggar
      Points: 32
    • C1: Member
    • A5: Veteran
      Account Age: 5 years

    We have great feedback on our custom maps server - 8.6.8.162, but there's not enough spawnpoints.

    Could you please revise the spawnpoints to actual 32 players? We run a big server, but whenever there's 28 people or more, it starts spawning people in one another.

    Would be great if you could change it to 48 spawnpoints. We would love this map to in our normal map cycle.

    Bananite
    • P2: Drudge
      Points: 4,905
    • E2: Guide
      EF: 26
    • C2: Ripe Member
    • A5: Veteran
      Account Age: 4 years

    Pros: As many have already stated, the map looks really good. I really like all the multiple levels that you have created. You have also been very smart when it comes to use of some standard props e.g. the upside down spire. You have given me some ideas. Bombsite A is actually my favorite even though B looks better. Bombsite A has many tactically interesting options for both teams.

    Cons: Well, it doesn't look like someone actually lives here. It looks too bare in some areas. I think decals and props could do the trick. Another thing that concerns me is that Ts can reach the left bombsite (A) quicker than CTs sometime depending on spawning.

    Improvements: Populate the map with props and decals. You have already thrown the low end video cards out the window so it wont matter if you add a bit more. By doing this you could add some obstacles e.g. a car etc to slow down Ts a bit to get to the bombsites to enable CT to be there first.

    Notes: All in all a great job. Keep it up!

    QED
  • Anonymous

    Cons: Low fps is some areas, as well as ct sided a lot of the time.

    • P1: Beggar
      Points: 32
    • C1: Member
    • A5: Veteran
      Account Age: 5 years

    Pros: Great Fast Action gameplay, good stuff, have been on rotation on our server (8.6.8.162) for 2 weeks now, and every loves it. But..... Cons: .... it says 32 spawnpoints and we have a 30 person server... and people spawn within one another. Could you please make more spawnpoints? Improvements: As above, it would be great if you made more spawnpoints so that people won't spawn inside one another.

    Bananite
    • P1: Beggar
      Points: 681
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      Account Age: 5 years

    Yup thats about all I got, except sephia was nice with a little color, it looked like a COD4 map. Which btw is my next map cod4style for css with the color correction.

    For the people not getting the aimstyle name... I graphed this as an aim map first, dev textures the whole nine yards. After finishing the rough and playing with the bots I decided it was too nice a flow to just be an aim map.

    fubarite
    • P2: Drudge
      Points: 6,780
    • E3: Tutor
      EF: 63
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    • A5: Veteran
      Account Age: 5 years

    I have used it on some of my maps. It is best to just play around with it. I find don't add too much. I know how to do things like orange type environments. But it would be hard to do a color correction for a map like this. maybe just lighten it up. Make it seem like a strong sun.

    Mapping Imp
    • P1: Beggar
      Points: 681
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      Account Age: 5 years

    Drimp you are right... I tried it and it was nice, but I myself couldn't do a cohesive coloring environment. It always seemed to detract rather than add. Need more experiance with it I guess. Thanks

    fubarite
    • P2: Drudge
      Points: 6,780
    • E3: Tutor
      EF: 63
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    • A5: Veteran
      Account Age: 5 years

    Yeah, I think color correction would be good too. :D

    Mapping Imp
    • P2: Drudge
      Points: 1,503
    • E2: Guide
      EF: 25
    • C1: Member
    • A6: Elder
      Account Age: 6 years

    Pros: Good looking, well detailed, and balanced map. Cons: The feeling is a bit plain. Something extra is missing... Improvements: Maybe more sounds, ambience, and a little more eye-candy. Notes: Still a very good map.

    Time is the fire in wich we bu
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