de_catalane_b6

Credits

Submitter
  • P2: Drudge
    Points: 1,040
  • C1: Member
  • A5: Veteran
    Account Age: 5 years
Calou (Creator/Co-creator)
Key Authors
Calou

Rating

9.49/10
Based off 9 rating(s)

Additional Info

Development State
Beta
Version
6
Maximum Players
32

Stats

Post Count
19
ViewCount
5,961
Downloads
2,658
Date Added
4 years ago
Date Modified
4 years ago

Version Beta 6. It's my second map on CS:S, I hope that it will get for you so much pleasure as that in its version CS:CZ. In this version, i added some displacements and objects at the empty places, Site A-bomb moved a little on the left, some changed textures

Counter-Terrorists: At the border of Spain, they have to prevent the terrorists from putting their bomb in this small bathing village.

Terrorists: They have to put their bomb to destroy the installations and to reduce the number of tourists.

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Comments

    • P1: Beggar
      Points: 12
    • E1: Helper
      EF: 4
    • C1: Member
    • A4: Graduate
      Account Age: 4 years

    This is way better than the one in the cs cz do this for cs 1.6 and ill be happy forever. please?

    NightTarga
    • P2: Drudge
      Points: 4,905
    • E2: Guide
      EF: 26
    • C2: Ripe Member
    • A5: Veteran
      Account Age: 4 years

    I think this is a good start for a beta and of course it is not finished. This shows as well. Some areas feel very plain and I guess (hope) that you will do something about them in regards to props, decals and textures.

    I must say that the stairs leading from CT spawn up to A are awesome. Great work on the displacement and they look very real! Your work in general with displacements are good and you make it blend well. Keep up the good work!

    You need to find some other barrels. The ones you have now with radiation signs on them seem extremely misplaced. It threw the feel of the map off great bit for me. Hence me commenting on it now.

    When I run around the map I get a feeling that the rooms are separate entities and not really connected. Each room by it self work quite fine but sometime they feel out of context with the adjacent room. I am looking for a common theme but that could be something that you have in your mind for future versions?

    Hope is helps.

    QED
    • P2: Drudge
      Points: 2,405
    • C1: Member
    • A5: Veteran
      Account Age: 4 years

    Improvements: More displacements, props, decals. The first screen shot looks exactly like another map...

    Rawr
    • P2: Drudge
      Points: 1,184
    • C1: Member
    • A5: Veteran
      Account Age: 4 years

    Nice map :D which water texture is ued for the pool?

    Green thumb-> *click*
    • P1: Beggar
      Points: 284
    • C1: Member
    • A5: Veteran
      Account Age: 4 years

    It just looks terrific, thats all I can say.

    Bananite
    • P1: Beggar
      Points: 58
    • E1: Helper
      EF: 2
    • C1: Member
    • A5: Veteran
      Account Age: 4 years

    Ahhh so its out on CSS now =) i didnt play it too much on CZ but i remember it being pretty good =)

    welcome to NZ
    • P1: Beggar
      Points: 38
    • C1: Member
    • A5: Veteran
      Account Age: 4 years

    Nice one

    • P3: Peasant
      Points: 13,165
    • E1: Helper
      EF: 1
    • C1: Member
    • A5: Veteran
      Account Age: 4 years

    Looks good.

    space
    • P2: Drudge
      Points: 2,825
    • C1: Member
    • A5: Veteran
      Account Age: 6 years

    It has an old school 1.6 feel to it, which is a big plus in my opinion. Good work.

    Teach by Example
    • P4: Worker
      Points: 45,750
    • E4: Teacher
      EF: 93
    • C1: Member
    • A5: Veteran
      Account Age: 5 years

    I just played this map, and it is seriously one of the most beautiful and amazing maps ive seen.

    Stand still, I'm used to paper
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