cs_robinson

Credits

Submitter
  • P2: Drudge
    Points: 1,619
  • E1: Helper
    EF: 1
  • C1: Member
  • A5: Veteran
    Account Age: 4 years
Dinus Saurus (Creator/Co-creator)
Key Authors
Dinus Saurus

Rating

9.83/10
Based off 7 rating(s)

Additional Info

Development State
Final/Stable
Version
1.0
Maximum Players
20

Stats

Post Count
19
ViewCount
8,226
Downloads
3,242
Date Added
4 years ago
Date Modified
4 years ago

Small island covered with forest and few buildings

It is small island (aprox 5000 x 5000 pxs) covered with forest. There are few buildings: cottage, dock, chapel and "energy tower" on cliff. In small shipyard dock on north east is one hostage, which has to be rescue by CTs. In shipyard start terrorists. You can move everywhere on island, so you can choose your way of movement. You are limited only by water and further clip.

I registered that you have problems with fps, so I try to make easier render. I recompiled map as "prop fade" version. I experimented with prop fade dist because when you are in one corner of island, why have to be rendered props in opposite corner?

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Comments

    • P1: Beggar
      Points: 4
    • C1: Member
    • A4: Graduate
      Account Age: 3 years

    Pros: Looks really nice

    awesom-o
    • P2: Drudge
      Points: 4,368
    • C2: Ripe Member
    • A5: Veteran
      Account Age: 5 years
    fr33k

    Nice Work, very good looking

    fr33k
    • P1: Beggar
      Points: 8
    • C1: Member
    • A5: Veteran
      Account Age: 5 years

    Thats a very nice looking map.

    • P2: Drudge
      Points: 5,135
    • E2: Guide
      EF: 27
    • C1: Member
    • A6: Elder
      Account Age: 10 years

    Thought it ran very good considering the type of map, also its simple this makes it really good, for me the only draw back to the map is you could have adapted the 2dskybox material to fit some slight fogging, to basically get rid of the dead end on the edges of the map, as the water dosnt look fully realistic on distance, also stretchin the waters scale up to about 1.00/1.50 would have helped on the repetition of the texture, overall really good,

    http://www.map-central.co.uk
    • P1: Beggar
      Points: 61
    • C1: Member
    • A5: Veteran
      Account Age: 5 years

    Great ambience! Amazing map

    oO
    • P1: Beggar
      Points: 724
    • E1: Helper
      EF: 1
    • C1: Member
    • A5: Veteran
      Account Age: 5 years

    Very nice work. Lighting is nice, layout seems pretty fun. Is the 3d skybox round? doesn't seems to be, from the screenshots. Oh well, if you are in playerview, you wouldn't notice it.

    Oh hai.
    • E3: Tutor
      EF: 76
    • C1: Member
    • A5: Veteran
      Account Age: 5 years

    Pros: Has a nice feel to the map. Great lighting and model placements. Good ob.:D

    Wonderland isn't that far off
    • P1: Beggar
      Points: 851
    • C1: Member
    • A4: Graduate
      Account Age: 4 years

    Pros: looks great brah good work Cons: N/A Improvements: maybe a few more obsticles in the middle...rocks ect. Notes: if i stil had a servet his would b on it :p

    Can u play with Madness?
    • P2: Drudge
      Points: 3,045
    • E1: Helper
      EF: 15
    • C1: Member
    • A5: Veteran
      Account Age: 5 years

    PUT ZISH ON TEH BATTLE FARM! >:O

    • E1: Helper
      EF: 1
    • C1: Member
    • A5: Veteran
      Account Age: 5 years

    Reminds me of a game I played a several of years ago, called ROBINSON. :P

    I FOUNDED THE WORD WHALECUM!su
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