de_vegas_lite (4 big servers)

Credits

Submitter
  • P2: Drudge
    Points: 5,445
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    EF: 3
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SM Sith Lord (Creator/Co-creator)
Studio
Half Life Storm
Key Authors
SM Sith Lord

Rating

10.00/10
Based off 5 rating(s)

Additional Info

Development State
Final/Stable
Version
lite
Maximum Players
64

Stats

Post Count
12
ViewCount
8,287
Downloads
3,033
Date Added
4 years ago
Date Modified
1 year ago

A Las Vegas casino. Bomb the sphinx or vault. Lots of custom content. LITE version for 64 players.

NOW FIXED FOR ORANGE BOX UPDATE!

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DEVEGASLITE (FOR LARGE SERVERS)

- This is a LITE version of devegascss which allows for up to 64 players.

  • The full version of this map can only support up to 32 players due to entity lists reaching their capacity.

  • In order to make the map compatible with 64 players, minor physics props have been removed (such as hanging pictures on the walls) and the lighting effects have been greatly recuded throughout the map.

  • If your server is LARGER than 32 slots, use this version of the map. Otherwise, use the full version called "devegascss".

===================================

Author: SM Sith Lord Email: smsithlord@yahoo.com Website: http://www.engport.net

Description: THIS IS THE LITE VERSION OF THE MAP, meaning a good portion of the lighting effects and minor props (such as hanging pictures) have been removed to allow for 64 working spawn points without crashing the server. The complete version of this map is called devegascss and is recommended for no more than 32 player servers or less. These maps are remakes of the original old 1.X map de_vegas (original credits below). Stayed true to the original layout. Nearly all the old angles are still there. Changed a few secrets, and added a few more. Most changes to the map are purely visual.

Islamic extremists have targeted Sin City for their next strike against the American way of life. Hoping to further cripple the US economy, a string of attacks have been coordinated and executed in the fabulous city of Las Vegas, Nevada.

The intensity of the strikes increase as the CT's initial response teams quickly become overwhelmed, effectively turning Las Vegas into a war zone.

Your squad has been assigned to respond to an unidentified helicopter landing at the High Times Hotel & Casino, the sight of an earlier attack which claimed the lives of several of your fellow agents.

Homeland Security has identified the strike and confirmed that the terrorist have two probable objectives that they are likely to attempt to destroy.

Target A: As a moral statement, the terrorists have been detonating bombs at strip clubs across the city all night. It is suspected that the High Times Lounge will be the next club to be hit. The club is identifiable by the large Sphinx statue outside of its entrance.

Target B: The previous attack at this location was a failed effort to empty the casino's vault. It is probable that this second attack is an attempt to finish the job. Allowing the terrorists to escape the scene with the funds is unacceptable. Secure & hold the vault!

Additional Credits: All the beta testers on the [DoP] High Times server for finding & putting up with all the terrible bugs & giving valuable feedback. [DoP] Vulgar for letting all that happen. All the people from other forums that helped me fix those bugs (FPSBanana, Interlopers). The authors of GMOW v3 SolidGranite, GiGaBiTe. All the creators of the original devegas. And, lastly, VALVE for creating a sweet game/engine/resources that I could work with.

Original Map Credits: Originally created by +Cadaver+, textures by George_Pooshoes and JOeSmOe. Additional credits to Macman, Chaos, Tech3D, Jubilee, and Agent Orange.

=====================

NAVIGATION FILE (.nav)

Credits for the .nav file go to chizbone. Special thanks to him for taking care of it for me.

Download CSS .nav file for devegaslite here

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Comments

    • P2: Drudge
      Points: 5,445
    • E1: Helper
      EF: 3
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      Account Age: 5 years

    I updated the file here on FPSBanana to the fixed version finally! Sorry for the delay. Thanks to all those that helped make sure there was no bugs in the fixed version.

    Read the new file included in the zip called FIXED.txt if you care to.

    Kill Every All
    • P1: Beggar
      Points: 85
    • C1: Member
    • A4: Graduate
      Account Age: 4 years

    really awesome map, i just want to know. is there any chance it could be updated so it would work in CSS OB, because it looks like after the update i makes clients crash with a HL2 error

    DoPe^
    • P1: Beggar
      Points: 542
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      Account Age: 4 years

    This is awesome! The map works great for all player amounts now- without the useless clutter clogging it all up.

    I EAT BABIES
    • P1: Beggar
      Points: 366
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      Account Age: 4 years

    Outstanding. Is there for a more then 64? LOL joking only.

    Bo093 mash banana into cokodok
    • P2: Drudge
      Points: 1,611
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      EF: 4
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      Account Age: 4 years

    WoW. That's all i can say. :P

    1/10 Just kidding xD 10/10!

    blow your ass
    • P2: Drudge
      Points: 6,780
    • E3: Tutor
      EF: 63
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      Account Age: 5 years

    Godlike map. Amazing work.

    Mapping Imp
    • P2: Drudge
      Points: 1,503
    • E2: Guide
      EF: 25
    • C1: Member
    • A6: Elder
      Account Age: 6 years

    I just want to know: What will be your next map? :D

    vertigo? siege? backalley?

    I hope you will bring back more maps, in this quality.

    Time is the fire in wich we bu
    • P1: Beggar
      Points: 182
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    • A4: Graduate
      Account Age: 4 years

    The best map ever made!

    Bananite
    • P1: Beggar
      Points: 182
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      Account Age: 4 years

    Notes: The Best Map Ever Made!

    Bananite
    • P4: Worker
      Points: 45,750
    • E4: Teacher
      EF: 93
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      Account Age: 5 years

    You took something already breathetaking and magnificent, and made it even better.

    Awesome work.

    Stand still, I'm used to paper
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