de_dust_ruin

Credits

Submitter
  • P1: Beggar
    Points: 38
  • C1: Member
  • A4: Graduate
    Account Age: 4 years
barunaba (Creator/Co-creator)
Key Authors
Barunaba

Rating

6.67/10
Based off 2 rating(s)

Additional Info

Development State
Final/Stable
Version
1.0
Maximum Players
64

Stats

Post Count
2
ViewCount
1,243
Downloads
457
Date Added
4 years ago
Date Modified
4 years ago

Bomb/Defusing map. Map size is large. Used texture is of de_dust.There are ground and a basement and an undercellar to this map.

Dedustruin

By R.I.F. Barnabas

Map supports up to 32 vs 32

Terrorist briefing:

To plant the bomb at the bomb site(A or B) in the undercellar.

Counter Terrorist briefing:

To prevent the terrorists from destroying.

Have fun!!

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Comments

    • P4: Worker
      Points: 30,062
    • E2: Guide
      EF: 27
    • C1: Member
    • A5: Veteran
      Account Age: 6 years

    This seems like an ok map, there is nothing special about it and it doesn't really make itself knows from the other thousands of dust style maps running about.

    Firstly, the map just doesn't look that great, texturing is pretty repetitive in places, especially the underground area. Get some decals in there and use some textures out of the dust set, there are some good ones that could fit right in with this map.

    Lighting is pretty basic, you have managed to get actual sources of light there. However, the lighting doesn't suit and it doesn't work well either, it is too dark inside, it needs to be a little brighter.

    A 3D skybox could really benefit this map in the outdoor areas and would help to remove the horrible 'boxing in' effect you created with the unrealistic high walls.

    Gameplay wise, it is passable, yet pretty unbalanced, I'd say take more time when considering the maps layout and try to think of getting some really balanced gameplay in the map.

    More time is needed on this map, sort out out some obvious issues like the invalid spawns and spend more time on the detail inside and outside of the map area, especially in the underground area.

    Overall, an OK map, there are a lot of rough edges that need to be fixed up. Just spend more time on your maps next time and continually test them to get a great map by the time of release.

    Will map for food.
    • P3: Peasant
      Points: 18,775
    • E2: Guide
      EF: 33
    • C1: Member
    • A4: Graduate
      Account Age: 4 years

    First think I gotta say is this:

    Invalid terrorist spawnpoint at (-42.6,3.0,3.0) Invalid terrorist spawnpoint at (-118.6,3.1,3.1)

    Was the first thing I saw when I ran the map, and you should check that out for it means two of the T spawn points will cause the player to either die or get stuck, for they will spawn in a solid object or in the void.

    Now, the BIGGEST problem I have with this map is the gameplay. The CT's spawn underground, while the T's spawn above ground. Not only is this unfair for the CT's (they have to guard 5-odd entrances with a downhill dis-advantage) but it also makes the beautiful above-ground area useless. No CT would have time to get above ground before the T's got underground, so they will be stuck underground for the whole map. The main reason why this bothers me is that the underground is ugly. Add some static props or some different textures, for I grew sick of the underground in less than 2 minutes. Also, a radar would be EXTREMELY helpful and I suggest you to use this tutorial.

    I find it a shame that you put so much time into the above area's aesthetics only to see it go to waste. Try moving the A bomb site to the chamber with the throne directly above the B bombsite. Then move the CT spawns to above ground near the A bombsite and the gameplay would be MUCH improved.

    Finally, I noticed that in the .rar file you had the bsp, txt, and 4 screenshots. First of, get rid of the screenshots in the .rar, for no one wants to have those in their map folder. Secondly, use PAKRAT (here's a tut) to embed the .txt credits into your bsp. This way, no one will be able to easily to steal credit. Also:

    PLEASE MOVE THIS TO CORRECT SECTION (CS:S > MAPS > de (defusal) maps) Its a good start, but before it becomes a great map you need to fix some things. I'll be looking for a v2.

    I have a girlfriend, lolwut?
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