de_rush_v2

Credits

Submitter
  • P2: Drudge
    Points: 5,264
  • C1: Member
  • A6: Elder
    Account Age: 7 years
Magikus (Creator/Co-creator)
Key Authors
d00ds.com
Stard00d

Rating

9.86/10
Based off 7 rating(s)

Additional Info

Development State
Final/Stable
Version
2.0
Maximum Players
40

Stats

Post Count
21
ViewCount
13,371
Downloads
7,143
Date Added
4 years ago
Date Modified
4 years ago

Update:

derushv2 improves the following aspects of the map de_rush for league play.

size of bomb spots increased (gameplay) bomb spots marked (user friendly) sea gull lost its wings (exploit) grass sprites in mid removed (fps) 2 trees in mid replaced with fern (fps and boost) 2 benches in mid replaced with flower bed (movement) remaining bench in mid provides better cover (gameplay) boost spot near mid stairs clipped (exploit) railing clip near A fixed (bug) rock near A new clip (movement) orrery at A new clip (movement) doors in mid new clip to prevent bomb drop (bug) balcony near cave new clip (boost) cave got a roof (cosmetic) route above underpass better lit (gameplay)

About:

This is the upgraded final version of derush, the 4th map of d00ds.com following delosttemple, decplfire and denightfever. derush takes place on a small island, where you easily could spend your next holidays. Back from nightfever you'll find yourself in a warm and sunny environment, just in time to fight back a terrorist attempt to ruin your vacation day. So don't forget your sunglasses ...

Story:

"Cannab Island" is under current terrorist attacks mostly blackmail. It wont take long before the terrorists execute more aggressive plans. A small counterterrorist unit has been dispatched to deal with the situation. Nobody knows yet what the terrorists are up to. So prepare for everything.

Layout:

There are 3 main routes in the map: to the left rushing the beach to enter A, through the middle walking up the pier giving the opportunity to attack both A and B, to the right through the cave storming B. Both teams start closer to bomb spot A but have still a fair chance to attack/defend bomb spot B. The map includes 40 spawns. If you want to upgrade to 64 spawns refer to 64_spawns.txt coming with this package.

Performance:

Low detail models makes a lot of models much simpler without affecting gameplay. Some models like the ivy fade out completely. Theres a lot of water in the map, so using cheap water can give a fps boost too.

Feedback:

Please send us bugs & comments to c o n t a c t @ d 0 0 d s . c o m (remove the spaces)

Please feel free to host the map for download or on your gameserver. Original download @ http://d00ds.com

Attention Server Admins:

Since the map is larger than 16MB with all the custom content, put "netmaxfilesize 64" into server.cfg to allow download of the map. However with BZIP2, it is from now on possible to compress large files which the players must download before being able to play (e.g. maps...) This way you can reduce the size of the derush download from 34MB to 17MB. Also the file gets downloaded from your fast webserver. That allows an enormous saving of time at the time of the remote loading.

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Comments

    • C1: Member
    • A4: Graduate
      Account Age: 2 years

    Awesome map, bud! We have this map on our mapcycle, welcome! IP: 212.117.164.109 and the default port!

    Bananite
    • P1: Beggar
      Points: 25
    • C1: Member
    • A4: Graduate
      Account Age: 3 years

    This Map is Very Great!

    You can see this Map sometimes on our Server!

    -> 80.190.240.97:27015

    Bananite
    • P1: Beggar
      Points: 493
    • C1: Member
    • A5: Veteran
      Account Age: 5 years

    Ok, I updated this map submission. The new download is the same as the CAL ftp. Thx for the info mookie gc.

    The original map uploader was Irish Pirate Obii. In case you wonder what ppl were talking about in earlier comments.

    Submission info and screenshots updated aswell.

    Enjoy!

    Bananite
    • P2: Drudge
      Points: 2,322
    • E1: Helper
      EF: 17
    • C1: Member
    • A6: Elder
      Account Age: 6 years

    The BSP in this archive differs from the one being distributed by CAL and TWL.

    • P1: Beggar
      Points: 909
    • E1: Helper
      EF: 3
    • C1: Member
    • A5: Veteran
      Account Age: 5 years

    There you go answer from the man himself

    you or magikus just have to click the "Did you create this? Request ownership" link near the top

    player not a mapper
    • P1: Beggar
      Points: 493
    • C1: Member
    • A5: Veteran
      Account Age: 5 years

    This version was originally created for better league play. So its mostly bug fixes, small gameplay issues and fps issues.

    changelog:

    size of bomb spots increased (gameplay) bomb spots marked (user friendly) sea gull lost its wings (exploit) grass sprites in mid removed (fps) 2 trees in mid replaced with fern (fps and boost) 2 benches in mid replaced with flower bed (movement) remaining bench in mid provides better cover (gameplay) boost spot near mid stairs clipped (exploit) railing clip near A fixed (bug) rock near A new clip (movement) orrery at A new clip (movement) doors in mid new clip to prevent bomb drop (bug) balcony near cave new clip (boost) cave got a roof (cosmetic) route above underpass better lit (gameplay)

    Bananite
    • P2: Drudge
      Points: 1,503
    • E2: Guide
      EF: 25
    • C1: Member
    • A6: Elder
      Account Age: 6 years

    Its always nice to see popular maps new versions. Even if its just an FPS optimized one :)

    Time is the fire in wich we bu
    • P1: Beggar
      Points: 909
    • E1: Helper
      EF: 3
    • C1: Member
    • A5: Veteran
      Account Age: 5 years

    There is an overview

    player not a mapper
    • P2: Drudge
      Points: 4,905
    • E2: Guide
      EF: 26
    • C2: Ripe Member
    • A5: Veteran
      Account Age: 4 years

    Pros: It looks good and it is very compact. Gameplay is fine as well.

    Cons: No overview. It feels a bit artificial, especially the islands in the sea doesn't look right. Maybe they aren't detailed enough? The selection of bright colors and the lighting just make the palette in my eyes not right. It could be me though ;)

    Improvements: Improve the islands in the sea. Make some smoother transitions in the displacement mappings. I think you could paint alpha in e.g. the cave to make it look smoother.

    QED
    • P4: Worker
      Points: 56,171
    • E2: Guide
      EF: 38
    • C1: Member
    • A5: Veteran
      Account Age: 5 years

    You've made a very detailed map, with very nice gameplay and with such a unique style... Good job!

    No it's not "tr3m3r"
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