Deathrun_Gyro_Final_v3

Credits

Submitter
  • P1: Beggar
    Points: 397
  • C1: Member
  • A4: Graduate
    Account Age: 4 years
Hink (Creator/Co-creator)
Key Authors
Hink

Rating

8.59/10
Based off 15 rating(s)

Additional Info

Development State
Final/Stable
Version
3.0
Maximum Players
64

Stats

Post Count
35
ViewCount
12,567
Downloads
7,581
Date Added
4 years ago
Date Modified
2 years ago

Version v3: Added more details Added a new trap at the end

It have 2 Terrorist spawns and 64 ct spawns.

20+ traps, some of them I havent seen before on other maps.

Everytime a trap is activated you have a minimum of 30 sec to get past it before the floor breaks but som floors have 60+ seconds.

Fps: 150-200 except at the place with steam, drops to 40 fps couse I have never used that before.

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Comments

    • C1: Member
    • A3: Apprentice
      Account Age: 2 years

    Notes: Good map, very nice

    Darcon20
  • Anonymous

    Pros: this map is build well, and looks nice, good job with the dev materails Cons: you can basically never win Improvements: make this map easier Notes: look here ^^^

    • P2: Drudge
      Points: 1,061
    • E1: Helper
      EF: 7
    • C1: Member
    • A6: Elder
      Account Age: 6 years

    Good map, some nice traps, also nice and long

    • P2: Drudge
      Points: 1,303
    • E1: Helper
      EF: 1
    • C1: Member
    • A5: Veteran
      Account Age: 5 years

    I actually enjoy playing this map alot in the Deathrun GMod server. Very fun.

    I'ma reedit my assessment.

    • P2: Drudge
      Points: 1,666
    • E1: Helper
      EF: 10
    • C1: Member
    • A5: Veteran
      Account Age: 4 years

    Pros: Epic map, epic traps, epic length, epic everything. Notes: Nice map!

    Because you know, I got the fi
    • P1: Beggar
      Points: 397
    • C1: Member
    • A4: Graduate
      Account Age: 4 years

    Fixed ladder problem.

    lol
    • P1: Beggar
      Points: 397
    • C1: Member
    • A4: Graduate
      Account Age: 4 years

    *Added several trigger_hurt's on the map, some of them will activate when the floor breaks.

    *When the floor breaks the traps will activate.

    *Cant jump up on the trap that picks up the floor anymore.

    *Made all the lamps func_illusionary.

    lol
    • P1: Beggar
      Points: 110
    • E1: Helper
      EF: 2
    • C1: Member
    • A4: Graduate
      Account Age: 4 years

    This is a great deathrun map and is is very fun to play. All the traps are very well made, although i do feel the spinning trap on the first level could maybe spin for a shorter time. Alot of the traps are original which makes this a fun map to play and it doesn't get tiresome. One improvement i would like to see would maybe be proper textures throughout the map. But other than this it is a very good map. Keep up the good work!

    Scot and proud
    • C1: Member
    • A4: Graduate
      Account Age: 3 years

    Pros: It's a fun map, with much and good traps. Cons: Dev textures.. Improvements: Change the dev textures to something with metal I gues.. Because the traps are along with metal. My opinion goes to combine textures. :) Notes: Keep up ur good work! ^^

    Face it!
    • P1: Beggar
      Points: 6
    • C1: Member
    • A4: Graduate
      Account Age: 3 years

    Pros: Its very fun, and doesn't get bored as fast as most dr maps. Cons: Developer Texture :| Improvements: Make some sensible texture, many people have used developer texture, and it just gets boring... Notes: I love this map

    Failed one
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