scout_lookout

Credits

Submitter
  • P1: Beggar
    Points: 575
  • C1: Member
  • A5: Veteran
    Account Age: 4 years
coolesrat (Creator/Co-creator)
Key Authors
coolesrat.
Coolesrat

Rating

6.67/10
Based off 1 rating(s)

Additional Info

Development State
Final/Stable
Version
1.0
Maximum Players
30

Stats

Post Count
3
ViewCount
444
Downloads
77
Date Added
4 years ago
Date Modified
4 years ago
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Comments

    • P1: Beggar
      Points: 575
    • C1: Member
    • A5: Veteran
      Account Age: 4 years

    O and its like 3, one room for ct one for ts and the teles make you go to the the mid

    Bananite
    • P1: Beggar
      Points: 575
    • C1: Member
    • A5: Veteran
      Account Age: 4 years

    Thxx for your 2 cents :)

    Bananite
    • P2: Drudge
      Points: 6,042
    • E1: Helper
      EF: 17
    • C1: Member
    • A4: Graduate
      Account Age: 4 years

    Design: The design is alright but with just one room it really limits itself. Also the spinning blocks are simply put, a pain in the ***, to play with. Also the two areas where you can get out of the way of the spinning is in the center and on the outer edge, this will result in ALOT of camping in these areas. Though the idea is a good one there is too many negatives that outweigh the positives. Gameplay: The gameplay is very compact (not good for snipers) and as said before it is limited to the inner and outer edges. Also when your getting pushed along it is very annoying and a pain to get the block to stop spinning ot get out before your killed. Looks: The looks are alright, I do like the lasers as the transport, but you used Dev texturing, which I usually dont mind, but on a map this small you need to use some different texturing so there is something to look at and maybe add some beams on the ceiling or something to make it more than just a circle.

    Thats just my 2 cents ^^

    And... here...we.........go!
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