This is my 2nd deathrun map pleez comment
special thanks to Sexy, Live4Him, Oompa Loompa, DrivenbyFear and all the [FEAR] community people
made a quick fix and added 1 more trap on the spinner
I tryed this map out, i thought it was ok. but hey, i cant say much my Dr map isnt anything, but im only rating yours, like Punisher said, theres only 7 player controlled traps and the rest illusionarys. and you probally wanted to give this map to [FEAR]. but the problem is that there server is usually full or at least over 20 players.
So try to make more traps and Detail.
Still though much better then your first one =)
6.5/10
Keep working on it






It's not bad at all, for a second deathrun map, a lot better than your first.
Good job, just work on detailing and looks a bit more =O






completely agreed






So? What does the name matter in a map? Go play nipper's maps and make the same claim to him. Heck go tell half the mappers on fpsb that the name of their map doesn't have anything to do with its content. I'm sure you will get an overwhelming response.






I was dissapointed when played this for the first time. First the name has nothing to do with the map, not only that but it gives the impression that it will be a completely different map.
The map itsself is to short. There are only 8 player controlled traps the rest are just func illusionarys. The traps that are there are poor and apart from the front texture, two of them are big blacks nasty cubes that look horrible. The other traps are very easy to pass and are not made well. The non player controlled traps are quite pointless in any deathrun map because one people figure out where to step they become worthless. Your texture use is ok, its not nice to look at, but i dont feel like gouging out my eyes, although i did find a few overlaying textures. The other thing is you probally took more time in putting the ip of a server at the end than the actual traps. Spawn is plain and dull with bad lighting.
To improve this map i sugges the following. Make at least 15 player controlled traps, by making at longer and replacing the func_illusionarys and the rotating board. Improve the lighting and fix overlaying textures.