cs_estate_css_v2

Credits

Submitter
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John_McClane (Creator/Co-creator)
Key Authors
John_McClane

Rating

9.43/10
Based off 7 rating(s)

Additional Info

Development State
Final/Stable
Version
2.0
Maximum Players
32

Stats

Post Count
13
ViewCount
9,793
Downloads
6,321
Date Added
3 years ago
Date Modified
2 years ago

Csestatecss_v2 - hostage rescue

A remake of Zaphod's "cs_estate" from the original Counter-Strike.

Map features:

3D Skybox High Dynamic Range (HDR) Custom Meshes Color Correction Navigation File (for Bots and hostages) Soundscapes Map Overview

Performace Optimzations: ᛫ NoDraw textures ᛫ Area Portals ᛫ Hint Brushes ᛫ Different LODs for the custom Meshes ᛫ Models fade-out

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Comments

    • C1: Member
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    Nravitsya

    Bananite
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    Pros: It has the estate layout whit some really good ideas. It has a very great ambience, some really good details and I was very impressed of this awesome soundscapes. The custom meshes and textures look very great. Cons: The performance is not so good. This would cause low fps on some older computers. Improvements: Try to make some performance improvements. Notes: Very nice map

    Bananite
    • P4: Worker
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    BrainZ
    Posted by Paranojek I wanna see Lost's version :(

    Same, Lost's one has great brushwork and a very good feeling of detail and use of props.

    Festive lump of neurons.
    • P3: Peasant
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    Pros: great look

    God gave me style!
    • E1: Helper
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    Poor indoor ligthing.

    I FOUNDED THE WORD WHALECUM!su
    • P1: Beggar
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    Wow!!! Ultimate Nostalgia! Nice work :)

    a.k.a. bfrheostat | TR
    • P2: Drudge
      Points: 3,727
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    Well the outside of the estate is pretty basic. Your lacking a bit of brushwork that could be added onto that building and make it look better.

    The 3d skybox is not so pretty. The immediate fog ending is abrupt and bad looking. The surrounding mountains just past the buildings really doesn't seem right, I think a more urban sense would fit in better. Not bad tho

    • P1: Beggar
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    Ambience: Really felt like a real place. Incredibly texture choice and extreme attention to detail really immerse you in the world. Although, there are doors with rippled glass, when you shoot them, they aren't like glass. They don't break or make a glass sound, or leave a glass like hole. Maybe change it so it actually is glass. Looks: Amazing choice of textures, like I said. The custom ones really stood out as being very well done. Also, is there any way to make the mirrors reflect the character, too? Or do they just use cubemaps. If that could be done, then you would get an 11. Sound: Right away I was incredibly impressed by the echoing water effect in the tunnel. The dorrs squeek, and the sound of the pipes in the basement really sounded real. Make the water fountain have a flowing noise too. Then you get a 10.

    Wannabe pro
    • P2: Drudge
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    I wanna see Lost's version :(

    Slice the SF developer
    • P2: Drudge
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    Pros: Estate layout, with some good ideas. Cons: Well, the map doesnt seem to be finished yet. The skybox looks weird on the edges, the texture inside the house are everywhere the same, and looks very unrealistic. The lightning gives some ambience, but i think this is not intended, since it causes many many problems, with weird lighted objects... Improvements: Finish the map! It do has potential in it, just needs some more work. Look at csestateod. It isnt finished as well, but way ahead yours. Notes: Sorry that i am not just judging an automatic 10/10 based on the screens, but we did playtest this a few moments ago. Nice try, but needs a lot of work.

    Time is the fire in wich we bu
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