dr_satellite

Credits

Submitter
  • P1: Beggar
    Points: 376
  • C1: Member
  • A4: Graduate
    Account Age: 3 years
Roy [NL] (Creator/Co-creator)
Key Authors
Roy [NL]

Rating

8.00/10
Based off 2 rating(s)

Additional Info

Development State
Final/Stable
Version
1.0
Maximum Players
64

Stats

Post Count
8
ViewCount
700
Downloads
201
Date Added
3 years ago
Date Modified
3 years ago

This is a deathrunmap where you have to run to the end to take the gun. It plays into a satellite in space.

This map has 13 traps, 2 of them doesnt reset.

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Comments

    • P2: Drudge
      Points: 1,485
    • E1: Helper
      EF: 6
    • C1: Member
    • A4: Graduate
      Account Age: 4 years

    Version 2 has been posted.

    AbscuredVisionProductions
    • P1: Beggar
      Points: 376
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      Account Age: 3 years

    Tell me pandora wich one that is, cuz i dont see it

    I have uploaded version 2 http://www.fpsbanana.com/maps/64221

    Added lights and more weapons

    And there seems to be a problem whit a ct spawn, i think it is solved now.

    Roy

    Bananite
    • P1: Beggar
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    Oh and btw there's already a spaced themed deathrun that uses the same textures by the look of it

    Defy the heretics
    • P2: Drudge
      Points: 5,667
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      EF: 15
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      Account Age: 4 years

    Well made, textures done well, traps made well.

    Ii think you ripped the stairs from dr_suffering imo.

    Once in ct spawn i was sort of stuck/hovering i think i was inside the floor.

    Make the ct spawns 16 units above the ground to stop that

    Donate for my ripe!!
    • P1: Beggar
      Points: 376
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    Wich traps are too hard?

    Bananite
  • Anonymous

    Pros: some traps Cons: some other traps, difficulty for CT Improvements:
    Notes: 9

  • Anonymous

    Where is the light?

    And come up with some new traps instead of using old traps....

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