deathrun_synchronicity_x10

Credits

Submitter
  • P2: Drudge
    Points: 2,307
  • C1: Member
  • A5: Veteran
    Account Age: 5 years
ivar (Creator/Co-creator)
Key Authors
komaokc
ivar

Rating

8.71/10
Based off 6 rating(s)

Additional Info

Development State
Beta
Version
1.0
Maximum Players
64

Stats

Post Count
29
ViewCount
3,055
Downloads
926
Date Added
3 years ago
Date Modified
3 years ago

A new deathrun map in space. Amazing!

Removing green squares: esc>options>video>advanced>texture detail>medium.

EDIT! second version is done!

fixed: - File size is decreased! - Light environment is changed! - Hl2.exe crash is fixed! - And some other little bugs!

Deathrun_synchronicity

Map made by Ivar and Komaokc. If we forgot you in the credits, please tell me in a pm, and I will add you.

Beta version. Bugs and other things may be fixed in later versions.

CREDITS: Thanks to Mapjunkies.com. Thanks to BuckNasty for a part of his skybox. Thanks to i3D.net and DragonRock studio's. Thanks to ArchAngel and Target Practice for help. Thanks to loller dan for the speedmod idea. Thanks to FAJ for the killer machine. Thanks to Dj.Hazzkake for all the testing! Thanks to everyone who helped us!

INFORMATION: +- 14 traps and +- 5 breakable glass plates (hard to find!) Almost all traps are new, and if they aren't, they are creatively new-made.

NAME EXPLANATIONL synchronicity (sin'-krun-iss'-it-tee) n. 1: the relation that exists when events occur at the same time; simultaneity; synchronism. 2: coincidence of events that seem to be meaningfully related, conceived in Jungian theory as an explanatory principle on the level of causality; used especially for psychic events that are not explained by conventional mechanisms of causality. [from Greek syn- "same" + khronos "time."]

STORY: Earth 2156 A.D. After all the world's recourses have been depleted, the 2 big factions, west and east, go out to space to collect valuable minerals and water. Over the years, thousands of space stations were made. Now the earth is under attack by an alien race, out for more inhabitable planets. The aliens look exactly like humans but they have an unstoppable desire for blood. Now they are trying to cut off the world’s recourses supply by taking over the stations, to stop them, the space stations started making special traps in their entrances to stop the aliens from taking over. Now it’s your job to stop them! So, pick up the custom gun and shoot it! But be fast, the maximum number of players is 3. If you are too late, the timer is off, and you're dead!

CONTACT: Do you want parts of the map, or files, or do you have a question about something, send me a pm, and I will answer as soon as possible!

DECOMPILING: You are allowed to decompile this map, but do not steel anything and ask me for permission.

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Comments

    • P1: Beggar
      Points: 103
    • C1: Member
    • A4: Graduate
      Account Age: 3 years

    Pros: Map desing and trap ideas are realy cool Cons: Rocket Trap and the last trap(you can just bhop the last trap). Improvements: I have never seen anyone died from the rocket.So if you make it to just go down and make it to fired faster then it can kill someone. The last trap is realy easy with bhop.

    Notes: This map really looks nice.Its desing and trap ideas are cool.

    Bananite
    • P2: Drudge
      Points: 2,307
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      Account Age: 5 years
    Posted by DrivenByFear Kinda laggy ? and long fall for when ppl fall down :\ btw , pretty nice map. i like the rocket its unique. and not all cts turn blue? so u might wanna fix that as well.

    Ok thanks, working on it.

    • C1: Member
    • A4: Graduate
      Account Age: 4 years

    Kinda laggy ? and long fall for when ppl fall down :\

    btw , pretty nice map. i like the rocket its unique. and not all cts turn blue? so u might wanna fix that as well.

    216.245.216.30:27015
    • P2: Drudge
      Points: 4,830
    • E3: Tutor
      EF: 66
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      Account Age: 4 years

    Pros: A decent map with some unique traps. It looks better than the average deathrun map too. Cons: Half of the traps are useless. Also, if there is only one terrorist, then half of the traps cannot be used. Improvements: 1. There is a glitch where the terrorists (maybe counter-terrorists too) can see a bunch of green screens through all of the walls. They are not really there, but you can still see them and they are sort of annoying. 2. The rocket trap can hurt the terrorists when it comes down. I was standing near the wall where the rocket came down and it took me down to forty-five [45] health. 3. There is one part of the map where it makes all of the counter-terrorist go very slowly, and it is a pretty boring part of the map. The counter-terrorists inch along and it takes them ten or twenty seconds to get past. And, because it is slow, the breakable glass can be set off but the person will not fall. That is because if they jump on it and quickly jump off, they will keep jumping and will go up in the air as the glass breaks. Is there really any point to this section? 4. I do not see much of a point to most of the traps, and they seem pretty easy to avoid. If you see the rocket go up, you can either run past it or just fall back and let it fall. For the spinning things, they are pretty slow and you can overall walk past them. I do not see any point to the two sides of the floor that come up to form ramps. If you are in the middle, you will be picked up and be on top of the ramp, and if you are on the side then you can surf it. Notes: While this map is a good idea, I think it is pretty long and boring. If there is only one terrorist, then half of the traps cannot be used (but if you get a counter-terrorist who is too stupid to know it, they will spend a minute trying to trick a trap that you cannot control).

    Nice job overall, but it just is not my kind of map, and many people on the server did not like it.

    • P1: Beggar
      Points: 249
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      EF: 2
    • C1: Member
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      Account Age: 4 years

    Done? xD

    lol can't wait guys, I'll rate as soon as I get a chance

    Defy the heretics
    • P2: Drudge
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    Posted by shiniNYJ Nice looks lot like something from amplitude and many other jails that faj made that you copied, the files size is way too big.

    Maby you can update your rates. I changed the file size, and the rest from textures is fixed :)

    • P2: Drudge
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    Posted by Pandora92 So how long roughly till the fixed version will be done? I wanna play it but I don't want the server to crash =/ (obviously)

    Done!

    • P2: Drudge
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    Posted by Laughingman_au As Pandora stated, any ETA of next release? I am very eager to get this map up and running on my server.

    Done!

    • P2: Drudge
      Points: 2,307
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    Posted by DrivenByFear Yeah same here =D

    Done!

    • P1: Beggar
      Points: 941
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      EF: 1
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      Account Age: 4 years

    This looks amazing an aboutley great map.

    Your nuts are mine!
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