aim_baltic

Credits

Submitter
  • P2: Drudge
    Points: 1,817
  • C1: Member
  • A5: Veteran
    Account Age: 4 years
Tepcio (Creator/Co-creator)
Key Authors
Tepcio

Rating

9.59/10
Based off 11 rating(s)

Additional Info

Development State
Final/Stable
Version
1.0
Maximum Players
32

Stats

Post Count
20
ViewCount
5,839
Downloads
1,245
Date Added
3 years ago
Date Modified
3 years ago

I don't include .nav file because bots sometimes are getting lost :D sorry for that. Rest of informations you can find in my portfolio...

http://tepcio.lua.pl/

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Comments

    • C1: Member
    • A4: Graduate
      Account Age: 3 years

    Pros: i think this map is very good, 'couze this map done by my cousin xD

    Bananite
    • P2: Drudge
      Points: 1,817
    • C1: Member
    • A5: Veteran
      Account Age: 4 years

    Thank you for feedbacks. I wish luck :)

    www.tepcio.lua.pl
    • P2: Drudge
      Points: 1,577
    • C1: Member
    • A4: Graduate
      Account Age: 4 years

    Pros: That map looks cool. Sweet interiors. Looks realistic Cons: Gameplay will be kinda short Improvements: Make an outerior. Like a street or something. Notes: Sweet map

    I left FPSB
    • P2: Drudge
      Points: 1,435
    • E1: Helper
      EF: 3
    • C1: Member
    • A5: Veteran
      Account Age: 5 years

    Pros: Well, visually the map leaves you dangling from the outcrop while stamping on you fingers; spot on use of HDR and CC for maximum effect. The architecture is just excellent with totally believable environmental design; feels like you have recreated this from a real place, with extra immersion engendered through the sounds (which is top on the list for ambiance along with lighting). I can see a lot of hilarious frags happening on this map which allows a lot of gameplay and tactic variation, expecially in the muti levelled room. Cons: One thing that could be an issue is the inevitable running into brushes and scenery props given the tight nature of a lot of the spaces. But then again, it could be a good lesson in spatial awareness... Improvements: Id reccommend adding some clip brushes in the more enclosed and tight spaces, I found this a bit frustrating, especially in mid combat whenn your emotions are being wet-towel flicked around a shower room. Notes: Overall splendid work.

    Bananite
    • P2: Drudge
      Points: 1,378
    • E1: Helper
      EF: 2
    • C1: Member
    • A4: Graduate
      Account Age: 4 years

    Pros: very realistic and lots of detail in every aspect Cons: im not sure how gameplay would be Notes: nice job, the screenshots make it and will get a lot of views

    Mapper
    • P2: Drudge
      Points: 1,033
    • C1: Member
    • A4: Graduate
      Account Age: 4 years

    Lightning looks superb, almost like you used photofilters

    Born a leader
  • Anonymous

    Pros: Pretty well detailed throughout most of the ship. Cons: The dust/smoke particles in the kitchen just seemed ugly, some of the doors seem to open too fast and have the wrong sound. No overview which makes the map hard to find your way around. Improvements: Improve FPS, make the area's that are less detailed more detailed, make an overview. Notes: Low FPS in a few areas(still playable though)

    • P2: Drudge
      Points: 1,272
    • C1: Member
    • A5: Veteran
      Account Age: 5 years

    Dude nice work i gve you 10/10 for it.

    • P1: Beggar
      Points: 111
    • E1: Helper
      EF: 1
    • C1: Member
    • A5: Veteran
      Account Age: 4 years

    Looks awesome, this seems like it could be used as a zombie map too. Very nice work.

    • C1: Member
    • A4: Graduate
      Account Age: 3 years

    Nice job like it :)

    Bananite
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