de_smokecity

Credits

Submitter
  • P2: Drudge
    Points: 2,283
  • C1: Member
  • A6: Elder
    Account Age: 6 years
CoCoNUT (Creator/Co-creator)
Key Authors
coconut

Rating

9.67/10
Based off 1 rating(s)

Additional Info

Development State
Final/Stable
Version
1.0
Maximum Players
64

Stats

Post Count
1
ViewCount
1,428
Downloads
370
Date Added
3 years ago
Date Modified
2 years ago

Smokecity. Bomb defuse.

A map by CoCoNUT www.coconut.de.tc Textures and models by Valve Textures by CoCoNUT

Background: Theres smoke, theres fire. The city is burning! During heavy combat several smugglers were located in an old factory with radioactive materials. Now these smugglers want to blow the crates up to keep their secret.

Terrorists: Blow the crates up! Counter-Terrorists: Save the crates!

Spawnpoints: 32, res-file included. Hand-tuned nav-file.

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Comments

    • P3: Peasant
      Points: 16,663
    • E4: Teacher
      EF: 114
    • C2: Ripe Member
    • A5: Veteran
      Account Age: 5 years
    nosoul

    Pros: This map is really, really good dude. You have put a lot detail into this and the turnout is just amazing. First off, let me say, that the overall look and feel to this map is incredibly immerse. It really feels like you are in a part of a ruined city. The use of sounds and the detail in brush work makes it realistic. You did a good job of optimizing and the map runs at a good frame rate on high settings, and yet you didn't sacrifice any detail, excellent job. I don't think there is any more you can add to make it better, because it is very close to perfect. Every little detail you added goes a long way. Good job :)
    Cons: Well, here are a few minor things that you might change in the next version -There were a few texture mis-alignments on the brown brick when you are walking into the basement. - I saw a few light props that were in a weird place(not aligned to the wall) - The ground in the bottom level should be turned into a displacement to give it more detail. Improvements: Fix the minor bugs, and maybe take my suggestion about the floor in the basement. Notes: Let me know if you have any questions/comments about my assessment.

    Why I laggin?
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