de_freakpro

Credits

Submitter
  • P1: Beggar
    Points: 73
  • C1: Member
  • A4: Graduate
    Account Age: 3 years
Freak and a half (Creator/Co-creator)
Key Authors
Freak and a half

Rating

9.38/10
Based off 3 rating(s)

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Additional Info

Development State
Beta
Version
1.0
Maximum Players
56

Stats

Post Count
5
ViewCount
532
Downloads
97
Date Added
3 years ago
Date Modified
3 years ago
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A balanced map for varying play styles with differing elevations and encounter points.

My first map to completion. Special thanks to: Proteamclan (my clan that brought me this far) and R. Yang (my Level Design class facilitator)

Created by Freak and a half November 7, 2008

Version 1 (looking for input) of de_freakpro

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Comments

    • P1: Beggar
      Points: 27
    • C1: Member
    • A5: Veteran
      Account Age: 4 years

    Pros: Great Deathmatch map Cons: Getting outta CT spawn makes it difficult Improvements: Make another version for DM that has a few boxes to block awp attacks on CT spawn

    Bananite
    • C1: Member
    • A4: Graduate
      Account Age: 3 years

    Pros: Clan Member made it Cons: Needs some work Improvements: Freak and a half.. Knows what to do Notes: Thank you Freak and a half... You can visit our site at proteamclan.com and join us in our game server,ask us to play on this map...

    Bananite
    • P3: Peasant
      Points: 23,672
    • E5: Opinion Leader
      EF: 185
    • C2: Ripe Member
    • A4: Graduate
      Account Age: 4 years
    The BucKeT

    Posted by Freak and a half

    Thank you for the feedback and info The BucKeT!! I really appreciate it

    Posted by The BucKeT I did find a few places where there was some cracks in the walls due to miss aligned brushes.

    As far as the misaligned brushes, in my Hammer file, each brush that borders each stair is slightly overlapping so as to prevent gaps, but I tried larger overlap and the gap still shows up in playtest. Would you have any recommendations for this issue? Thanks!

    -Freak

    I know exactly what you are describing. When any circular or arched brushes get stretched or skewed as in the spiral staircase, the outer corners of the brushes sometimes end up in the middle of a grid square. This makes it hard to align brushes. By using the alt key you can move the corners of the brushes to align with each other. Check out this tutorial. Scroll down to the part where he talks about aligning models. This same technique works on brushes as well. I used this same technique in my map ggbkhmajestic_v3. Hope this helps.

    -= DON'T BLINK, JUST WINK =-
    • P1: Beggar
      Points: 73
    • C1: Member
    • A4: Graduate
      Account Age: 3 years

    Thank you for the feedback and info The BucKeT!! I really appreciate it

    Posted by The BucKeT I did find a few places where there was some cracks in the walls due to miss aligned brushes.

    As far as the misaligned brushes, in my Hammer file, each brush that borders each stair is slightly overlapping so as to prevent gaps, but I tried larger overlap and the gap still shows up in playtest. Would you have any recommendations for this issue? Thanks!

    -Freak

    Freak and a half
    • P3: Peasant
      Points: 23,672
    • E5: Opinion Leader
      EF: 185
    • C2: Ripe Member
    • A4: Graduate
      Account Age: 4 years
    The BucKeT

    Hey Freak

    Man you really did a fine job on this map being that this is your 1st map. Very original and I believe the layout is quite good for a bomb/defuse map.

    Pros: I like the fact that you included a spiral staircase and water on the lower level. And seeing that this is your first map, you did a very nice job with the lighting. The props/crates are also well placed which makes for good gameplay.

    Cons: For the most part your brushwork is pretty good, but I did find a few places where there was some cracks in the walls due to miss aligned brushes. Example Below.

    160x120

    Also on some of your stairs, you should rotate the textures so all the stairs match. Example below.

    160x120

    You will probably need to run the bps file through Pakrat if you want to keep the custom image.

    160x120

    You can get Pakrat here.

    Notes: You really did a very good job on your map. It sure is pretty advanced work for a first map. I hope the items mentioned above will be of some help. Keep up the good work Freak.

    Happy Maping.

    -= DON'T BLINK, JUST WINK =-
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