hosties_desert_cliffs

Credits

Submitter
  • P2: Drudge
    Points: 1,666
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Westsid3r (Creator/Co-creator)
Key Authors
Westsid3r

Rating

8.90/10
Based off 3 rating(s)

Additional Info

Development State
Final/Stable
Version
1.0
Maximum Players
32

Stats

Post Count
6
ViewCount
1,328
Downloads
312
Date Added
3 years ago
Date Modified
3 years ago

The terrorists have returned back home to their base in the Middle East. The CT managed to locate the T at the cliffs before they could hide. Will the CT be able to capture the T this time?

MAP MADE BY: Westsid3r


Special thanks to: PimpJuice - For testing map + his great ideas i3d.net - for hosting my map


Spawns: 32 (16 ct, 16 t) Jails: 4 rocky jails, 1 common jail, 1 water tank (from winter_assault), 1 pit, 1 well with bucket Shot4shot? Yes Guntoss? Yes Race? No Arena? No, but the map has spots for knife fights


This is a hosties map with the theme of my zewastelandescape. It was really fun making this map and I think it went pretty well.


Map was made within 3 days (24h+ of work)

INCLUDES: *Terrorist rebel way *Terrorist secret rebel way *Westsid3r's special TNT *Simon says wall *Unique jails *Spots for CT *Watchtower for CT *Guntoss *S4S *Ambient sounds + a horse


Pictures


  1. Simon says wall, pit + tower
  2. T spawn
  3. Ct spawn, Simon says wall
  4. Rocky jails, the well + water tank
  5. Guntoss
  6. Shot 4 shot

NOTE: The well with the bucket was created thanks to PimpJuice's idea The terrorist don't have a buyzone

Small summary of the story:

First, the terrorists attacked an office that is located in Western Europe , CTs tried to stop but the terrorists escaped. On the way back home, the terrorists got stuck in the snowy mountains of Austria. The CT's captured the terrorists and brought them to Sweden for a trial. Somehow, the terrorists once again managed to escape and hide themselves in a local store in Sweden, with the name Ica Maxi. After the CTs had a laggy atmosphere, the terrorists used this advantage, stole a helicopter and returned back to their base, in the Middle East. Lets see how the story continues...

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Comments

    • P1: Beggar
      Points: 120
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    Yeah it would be great if you would make a version where there are more terrorist spawns so we aren't forced to do a 16 vs 16 because people don't like it so much on my server when it's like that :D

    Slut.
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    Posted by sprey_16 Pros: Map is well setout , T's love the water tank jail just seem to walk right into it and bam trapped :D. Gameplay is impressive good hiding spots for cts that want to camp with awps, While the rest of the cts patrol the T's . T's like to pick on other T's getting them trapt in the jail makes gameplay quite funny for the Cts. Overall Very fun map. And the agree with *Spliff* who has also commented your map about the Fps, definitly nice to have Higher Fps compared to some jail maps. Cons: For where the T's escape then Top Tnt button works- the one up the ramp. But the bottom one that seems to go inside into a passage doesnt seem to work but the tnt button for the 2nd wall inside the passage does. Need more slots , as of the T's topping out at 16 makes the rest of the other 16 on a 32 slot sever go ct, My problem here is sometimes its better to have more T's than Cts so say like 20 T's and 12 cts for a 32 slot server. Improvements: More Slots! Would be great :D Fix the Tnt. Notes: Just wondering what are the ufo looking things behind the wall where the Water tank jail is. From above as of what i have said about the Tnt that doesnt seem to work ? Is that *Westsid3r's special TNT*, and im just not working it right :S. Is the horse supposed to make a sound ? - UPDATE YES IT DOES MAKE A SOUND :D Would like to see some more jail maps like this from you. Thanks :D

    The tnt is WORKING. Its a second secret way and a button unlocks the TNT. Try to find it=p

    The UFOS are a secret xD

    Because you know, I got the fi
    • P1: Beggar
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    Pros: Map is well setout , T's love the water tank jail just seem to walk right into it and bam trapped :D.

    Gameplay is impressive good hiding spots for cts that want to camp with awps, While the rest of the cts patrol the T's .

    T's like to pick on other T's getting them trapt in the jail makes gameplay quite funny for the Cts.

    Overall Very fun map. And the agree with Spliff who has also commented your map about the Fps, definitly nice to have Higher Fps compared to some jail maps.

    Cons: For where the T's escape then Top Tnt button works- the one up the ramp.

    But the bottom one that seems to go inside into a passage doesnt seem to work but the tnt button for the 2nd wall inside the passage does.

    Need more slots , as of the T's topping out at 16 makes the rest of the other 16 on a 32 slot sever go ct, My problem here is sometimes its better to have more T's than Cts so say like 20 T's and 12 cts for a 32 slot server.

    Improvements: More Slots! Would be great :D Fix the Tnt.

    Notes: Just wondering what are the ufo looking things behind the wall where the Water tank jail is. From above as of what i have said about the Tnt that doesnt seem to work ? Is that Westsid3r's special TNT, and im just not working it right :S.

    Is the horse supposed to make a sound ? - UPDATE YES IT DOES MAKE A SOUND :D

    Would like to see some more jail maps like this from you.

    Thanks :D

    Run
    • P1: Beggar
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    Pros: I have this running on my 32 slot jail break server and everyone loves it :D It looks really awesome and I like how it is large with lots of hiding spots. FPS isn't shitty like you get with a lot of these types of maps. Cons: Rounds can sometimes go on for a while but that can all depend on server settings as well Improvements: Brushwork but no one worries about that much :P Notes: I wanna see more maps from you that are big and really fun to play like this. Good job mate.

    Slut.
    • P2: Drudge
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    Posted by The BucKeT NICE MAP!!!

    Thanks for your assesment. I didn't spend a lot of time to make it perfect, since I still had school while making this. I was more concentrated on the jails + gameplay and not so much into the brushwork of my pieces. There might be some lacks like you say, but I also tried not to touch too much to lower the fps, which I wanna keep high for the 32 slot server we use.

    As long as these don't bother the gameplay, I'm not going to change them but if there are any other major problems and I make a v2, I will try to fix these aswell

    Also like you see, some spots are empty on the map, that's because I didnt want to interfere the movement between the players and wanted to give them a lot of free spots.

    Because you know, I got the fi
    • P3: Peasant
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    The BucKeT

    Hey Westsid3r
    I could sure tell you spent a lot of time making all the different moving parts to this map. This map is very original, and you managed to implement a variety of things to do. Extremely creative and all of the triggers and buttons were well executed. The lighting was well done and the env_sun really sets the tone.

    I really feel that this would be a very fun map, but there is some attention to detail you might want to take a look at.

    Your brushwork has a lot of overlaps and are not properly aligned. Examples below.

    160x120

    160x120

    I found this on all of the structures that you created. I would suggest taking your time and make sure all your brushwork is properly fitted.

    Also you might want to practice on using displacements. All of the rock formations that you created look square and sharp.

    160x120

    Here is a really good tutorial on displacements.

    Notes: This map looks really cool, and the gameplay is fun however these items I mentioned are fundamentals and the basic building blocks that will enhance the looks and help aid in the basic structure.

    NICE MAP!!!

    -= DON'T BLINK, JUST WINK =-
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