de_winery

Credits

Submitter
  • P1: Beggar
    Points: 62
  • C1: Member
  • A4: Graduate
    Account Age: 3 years
Mattc0m (Creator/Co-creator)
Key Authors
Mattc0m

Rating

9.34/10
Based off 4 rating(s)

Additional Info

Development State
Final/Stable
Version
1.0
Maximum Players
50

Stats

Post Count
11
ViewCount
3,307
Downloads
897
Date Added
3 years ago
Date Modified
3 years ago

A terrorist organization has targeted an old winery for destruction. Counter-Terrorism is quick to respond to protect this piece of history turned into a modern business.

A terrorist organization has targeted an old winery for destruction. Counter-Terrorism is quick to respond to protect this piece of history turned into a modern business. Rage battle to protect the old manor or the newly built office structure.

View the map details at: http://winery.mattc0m.com

Updated navigation mesh by Chizbone. You can download the new zip file, or just the nav file! http://winery.mattc0m.com/dewineryfinal.nav

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Comments

    • C1: Member
    • A4: Graduate
      Account Age: 4 years

    Radar overview and point bomb are not correct. B---->A A---->B

    Bananite
    • P2: Drudge
      Points: 1,503
    • E2: Guide
      EF: 25
    • C1: Member
    • A6: Elder
      Account Age: 6 years

    Pros: Nice layout, and graphics. It has a fairly unique theme, and very-very good playable. Cons: Its a bit bland here and there. And we felt that it has a bit too much ways to go, sometimes its chaotic, but nothing critical. Improvements: Maybe some more props, lights, and sounds that create athmosphere would beef it up. Notes: In our cycle.

    Time is the fire in wich we bu
    • P2: Drudge
      Points: 2,072
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      EF: 1
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    • A6: Elder
      Account Age: 7 years
    Posted by Mattc0m Vulgar, I have no idea what you're talking about. FPS is exceedinly smooth, I've run it through with the wireframes a lot and while it's not near Vanilla standards, it's a lot more optimized than most maps out there. Yes, not perfect, but FPS drops have never been a problem on this map after I applied the optimizations to it.

    I ran around the map...I do have to say great job. I got 100-120 fps on my system and I only have a nvidia 6800 on an AGP bus. Now I know vulgar just trolls FPSbanana to piss people off.

    The main con I have with this map and why it's not a TRUE 10 is because of the whole having to hit the +use button to open doors. That just causes bottlenecks in gameplay. Also ducking for those sewers and "weeded" underpass. I think it would be 10 times better if the player didnt have to crouch to get in.

    THe screenshots in this site don't do justice...It really does look solid in game...as in there is enough detail and props.

    He who laughs last...thinks sl
    • P1: Beggar
      Points: 62
    • C1: Member
    • A4: Graduate
      Account Age: 3 years

    Vulgar, I have no idea what you're talking about. FPS is exceedinly smooth, I've run it through with the wireframes a lot and while it's not near Vanilla standards, it's a lot more optimized than most maps out there.

    Yes, not perfect, but FPS drops have never been a problem on this map after I applied the optimizations to it.

    Super Duper
    • P1: Beggar
      Points: 95
    • E1: Helper
      EF: 1
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    • A5: Veteran
      Account Age: 5 years

    "

    Posted by Mattc0m VULGAR, the map is extremely optimized. I spent 10+ hours going through and making all the tweaks, removing props, etc. It definitely plays smoother than most custom maps."

    framerates will keep this map from geting popular.. its rendering shit beyond the view points... nice work/effort... 10hrs proly aint enough..

    dophightimes.com 76.74.153.210
    • P1: Beggar
      Points: 186
    • C1: Member
    • A5: Veteran
      Account Age: 4 years

    Nice solid map, sum empty areas, and layout. But an overall solid map. Maybe if u added sum ore custom textures, the would make the map less repetetive.

    'Oll SkooLL
    • P1: Beggar
      Points: 62
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      Account Age: 3 years

    VULGAR, the map is extremely optimized. I spent 10+ hours going through and making all the tweaks, removing props, etc. It definitely plays smoother than most custom maps. :)

    Super Duper
    • P1: Beggar
      Points: 95
    • E1: Helper
      EF: 1
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    • A5: Veteran
      Account Age: 5 years

    Play it then talk... fucking window shopers.. look at a pic and tell me all about it... ha ya hows the framerates in those screenys.. nubs make me laugh ..waste of post....

    dophightimes.com 76.74.153.210
    • P2: Drudge
      Points: 2,433
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      EF: 15
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      Account Age: 5 years
    Aceman

    Pros: Looks like a good map, nice theme and all with very good brushwork. Nice environment. Its great on the entities compiling. Looks great in hdr. Cons: To mee in the first 2 screenshots i dont think the cars fit their in my opinion. Maybe some crates or metal objects would have a different effect on the map itself. Improvements: Se cons.. Notes: In general the map is great, the layout is great like where the bomb spots are located. Good job!

    Super Bananite
  • Anonymous

    Pros: very good map Cons: i dont know Improvements: none

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