de_wellness

Credits

Submitter
  • P2: Drudge
    Points: 2,374
  • C1: Member
  • A5: Veteran
    Account Age: 4 years
kingarthurdf (Creator/Co-creator)
Key Authors
Maddin
Mapping/Moddling/Textur Artist

Rating

9.76/10
Based off 12 rating(s)

Additional Info

Development State
Final/Stable
Version
1.3
Maximum Players
64

Stats

Post Count
36
ViewCount
6,172
Downloads
2,588
Date Added
3 years ago
Date Modified
3 years ago

The Wellness-Oasis get captured by drunken Terrors.

Hi, this project is done ... And i hope there are no bugs left.

If u still found some Bugs, PM me plz ^^

About the map:

Update: Version: 1.1

*- fixed fade distances *- fixed models *- fixed light models @ t spawn *- added buyzones for CT and T

Version: 1.2

*- fixed model physical options *- fixed ct spawn timimgs *- sounds are looping every round *- fixed furniture at CT spawn *- set textures right *- put models under spot A *- changed textures *- deleted and changed some unrealistic things *- fixed the ivisible bottom of the plant *- added new water texture *- fixed fade distances *- glowing plant textur fixed *- fixed the soundscape

---> and a new update is released ;) i hope u will have much fun ^^

Version 1.3 *- added Collorcorrection *- added some sweet birds ;-) *- fixed fade distances *- fixed flying objects *- repleaced every episodic models *- added new models (my own) // 7 new trees and 2 new plants *- fixed Bomspot A (now you can plant the bomb under the building)

//*- cant fix the unreal waterglowing... because source doesn't support correctly brushes with watertextures in different heights... sorry :-/

Copyright: Map by Maddin Design by Maddin New Models by Maddin (some from HL2EP1) New Textures by Maddin

Track in the wellness-room by Peter Silverwood Thank you for all bro ;-)

Details: Compiletime: 2 Hours 30 Min Brushes: 98% Mapsize: 59 Mb (Packed: 24 Mb)

And now i wish u all much fun ;-)

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Comments

    • P2: Drudge
      Points: 3,042
    • E2: Guide
      EF: 35
    • C1: Member
    • A2: Tenderfoot
      Account Age: 10 months

    Pros:

    • Very well designed, good use of materials, props
    • Nice minimap

    Cons:

    • Is very resource demanding, was not FPS optimised
    • Bombsite letters do not match on radar and map

    Improvements:

    • Elimate Cons., make better use of areaportal
    Ima noob n I help other noobs
    • P2: Drudge
      Points: 5,873
    • C1: Member
    • A4: Graduate
      Account Age: 2 years

    Best map ever!

    Crap Happens...
    • C1: Member
    • A4: Graduate
      Account Age: 3 years

    Hey bro ^^ Keep going, i hope that this map will be much famous:-P

    Dont't forget, the art of beeing creative never ends. There is more, everytime. Like by myself. You are getting better and better ;-)

    Hadde Aynen xD

    Cya, Peter

    Bananite
    • P1: Beggar
      Points: 166
    • C1: Member
    • A4: Graduate
      Account Age: 3 years

    Man, this one is absolutely amazing. Detail, architecture, texture-work is aswesome. How did you manage to squeeze it all in just 23MB!

    Hats off and my respect.

    ...
    • P2: Drudge
      Points: 3,727
    • E2: Guide
      EF: 20
    • C1: Member
    • A5: Veteran
      Account Age: 6 years

    Theres another version, posted at the same time. No explanation on which one is newer, if so.

    EDIT: This is perhaps the best architecturally looks map.

    Sadly... once you go outside it seems that the best is inside the building.

    Custom textures look great, its good to see the over-used textures recycled properly and do the map justice. This is probably the closest looking thing to a real-life area in CSS, or the source engine.

    • P3: Peasant
      Points: 13,223
    • E1: Helper
      EF: 8
    • C2: Ripe Member
    • A4: Graduate
      Account Age: 4 years
    Alex'

    This map are so wonderful! realistic and well designed with soundcapes and details. I don“t think this can be better. Nice work man! ps. good luck with the competition :D ds.

    Another way to do it
    • P1: Beggar
      Points: 309
    • E1: Helper
      EF: 3
    • C1: Member
    • A5: Veteran
      Account Age: 5 years

    How the fuck is this not a 10/10 this should be enough to be given full ownership of fpsbanana!

    Since 1991!
    • P1: Beggar
      Points: 201
    • C1: Member
    • A5: Veteran
      Account Age: 4 years

    Ok first off I ran throu this map solo and was almost brought to tears (mainly cause it makes my map(s) look like complete crap) so VERY very nice.

    Like other I can say how the gameplay is but I am going to 'plug' this map in a few servers i play :)

    But when I first seen the detail and beautiful nature of the map I figured the routes to the bombs sites would be crapy. But from what I seen if anything this map will be nice hard challege for Ts on bomb site B, A i think looks easyer all thought what do I know :)

    Great job and hehe Ill be checking for tutorials by you cause Id love to get some tips :)

    Im here, Your there, Live with
    • P5: Peddler
      Points: 78,085
    • C1: Member
    • A5: Veteran
      Account Age: 5 years

    Pros: This is beauttyful. O love forest and nature maps, and yours is just perfect. It has to win the CSS realistic contest. Cons: nothing Improvements: More trees and vegetation would be cool Notes: -

    Cowboy Bebop
    • P2: Drudge
      Points: 3,803
    • E1: Helper
      EF: 2
    • C1: Member
    • A5: Veteran
      Account Age: 4 years

    Damn you must be amazing at optimization to have a map that size compile in 2 hours and it looks amazing nice work

    run, gun, reload
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