Fun map
Mg_DeagleDerby is just a little Funmap. A round tunnel where you get pushed through, 2 teams, everyone has a deagle. have fun ;) Tested - people gave really good comments. Not a 24/7 Map but fun for the time inbetween







Well here you go. http://www.fpsbanana.com/textures/1348 Now you can credit the texture author for all his hard work.
nope i googled the textures and didnt know from who they are :D
What the about specials thanks to Boharox for his Lego Texture ?? I dont thinks so you made that texture :P:P
Wow. Finally someone who really gives a map a RATING not like "fun, but bla" ..
Thank you for that. And if you're bored sometime take my other maps under your eyes :D
I know the critic thing points are stupid, i left the default ones -.-






Ambience: The Ambience section of this assessment is to be admired, the gloomy colours add a sense of outdoors despite this is an indoor map, I admire the vibrancy of the lighting but it is not much of a feast for the eyes. Animation: This is not supposes to be in the critique, as there is no usage of models or dynamic entities, please take the necessary precautions to not include this in the assessment progression as I will not rate it. Design: The design is wide, a little small but certainly round in that sense of a word, there is a lack of design for this map which does hinder the fact, that there is not any effort, please do not take this as an objectionable or offensive statement as I am not eligible or available to counter aruge/debate about this map. Fun: The map is merely a satisfactory matter, the conveyor entity is way to fast for people to shoot though this practically not intended by you, I will not deduct points on the fact you did not intend this, but I will give additional points for the concept of shooting and moving. Gameplay: To be gratefully honest, the map goes way to fast for my liking and is slightly boring after the few rounds or matches, if there was a variation in battle fields(if I may) then I would have rated this much higher. Looks: At a first impression, it gives a sense of uncertainty to the people who play and wonder why there is a number counting down to "3, 2, 1" this indeed adds some additional points for being quite an interesting aspect, and also the reason it is a brilliant effort. Model: Please take in to consideration that there is no usage of models except Valve's default models. Teamplay: To be also gratefully honest, the map suffers from the mild fact stated in Game play, there is hardly innovation because you will probably concentrating on the enemy instead of assisting your fellow comrades. Texture: The fact that you have used lego-stylized textures I will give you an extra point. Overall this map suffers from being to fast and having innovations problems(which will not deduct) but keeps itself standing high with its fast if not varied game play.






A bigger square? ^^
Its supposed to be a "square" .. its not pushcircle ;)






Pros: - Awsome looking Map! - Good fun to play on a full server Cons: - The sides are a little bit too short. Improvements: - Make the sides longer so you get more of a chance to shoot players before you go around the corner.
Pros: Makes Fun, Cool Textures and great design Cons: Sometimes you get too fast Improvements: see Cons Notes: I <3 that map =)
i know, but didnt want to put it in that category because of the push .. ^^ when i started the basic idea was that the middle is a plattform where the ct's have to kill the t's with only nades and the t's only have smokes. they would have to survive for 2 Minutes or something ... But on our Server the people didnt like it to well, and said that it would be great fun as deagle-map so i made it how they wanted it ;)