de_thematrix_1.1

Credits

Submitter
  • P2: Drudge
    Points: 3,376
  • C1: Member
  • A6: Elder
    Account Age: 6 years
MoonQuake (Creator/Co-creator)
Key Authors
MoonQuake

Rating

9.65/10
Based off 47 rating(s)

Additional Info

Development State
Alpha
Maximum Players
50

Stats

Post Count
200
ViewCount
278,858
Downloads
130,995
Date Added
6 years ago
Date Modified
3 months ago

The Matrix v1.1 for CS:S by MoonQuake

READ ALL PLEASE -- IMPORTANT FOR ADMINS: The Matrix map is big! If you want people to be able to download the map directly from your server, you must use this command: net_maxfilesize 27 Default 16mb. The Matrix map is 25mb. Without this command changed to 27, people will download all the resources EXCEPT the .BSP and they will get an error message like "de_thematrix_11.bsp not found". -- If your server BZIPs the maps you're ok, but make sure you test it first.

MAP INFORMATION

Map Name: de_thematrix_11 Map Type: DE (Bomb/Defuse) Release date: October 8th, 2005 Bombsites Locations: Dojo and Office (look for transparent matrix code areas on the ground) Available Weapons: Standard Map Environment: part of a restricted system Map Theme: The Matrix movies Map's Time of Day: Day and night Special Features: elevator and low gravity hot spots Recommended/Maximum Players: 24/50 max Custom Textures Used: yes Custom Sounds Used: yes .NAV File Included (for bots and locations): yes Tips for this Map: "Free Your Mind"

A showcase video of The Matrix 1.1 can be watched here:

INSTALLATION

Extract the content of the ZIP file directly into your "cstrike" folder. ".../steam/steamapps/username/counter-strike source/cstrike" If you previously installed any Matrix versions, overwrite everything when asked. Extract the images (JPG) somewhere else if you want to. Having trouble Unzipping the ZIP? DO NOT use the windows ZIP utility, use Winrar or Winzip.

READ the Readme file for changes and known bugs. Thanks

MAP INFORMATION FOR GEEKS:

  • This map took me 4 months to improve, from beta 1 to beta 3, and to this version 1.1. (Hopefully the last one)
  • Total build time in Hammer: 1h 59 min.
  • This map has 3819 light sources!
  • This map has 1 Easter egg, 1 hidden signature and 1 hidden message.
  • Total players dead from failing the roof jump during testing: around 50
  • % of players who made the jump the first time during testing: around 10% (excluding me, lol!)

SPECIAL THANKS:

  • To my lovely girlfriend who supported me and has a lot of patience. :) xx
  • To Zack who contacted me first, got interested in my project and made the Matrix Guide, and all the folks over at Wastelandsgaming.com who helped me beta test the map.
  • To Pepsi Cola
  • To Budweiser and Stella Artois Beers (and others I remember vaguely) - To Spicy Tostitos corn chips
  • To Zesty Lime Tostitos corn chips -To Winamp for the internet radio
  • To C0CoNUT for the .NAV tips.
  • To all CS:S players visiting the forums for their support, suggestions and bug reports! -And finally, to Valve of course (BTW, you guys got an open level designer position?) Enjoy The Matrix universe for Counter-Strike: Source! MoonQuake Level Designer hl2_moonquake(at)hotmail.com Want to report a bug or give me some love? Email me!
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Comments

    • P2: Drudge
      Points: 3,376
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    • A6: Elder
      Account Age: 6 years

    Thanks to natko, I updated the video links. It is now leading to the youtube video.

    Life is the best and toughest
    • P2: Drudge
      Points: 5,499
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      Account Age: 2 years

    Posted by Anonymous

    Posted by Carma

    Posted by Superstar Games

    nice.the best css map ever made.how did you create css maps?

    Hammer editor.

    Yes, but how to use css textures and compile maps?

    many tutorials exist in gamebanana for css mapping with hammer.

    Sleeper
  • Anonymous

    Posted by Carma

    Posted by Superstar Games

    nice.the best css map ever made.how did you create css maps?

    Hammer editor.

    Yes, but how to use css textures and compile maps?

    • P2: Drudge
      Points: 5,970
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    • A3: Apprentice
      Account Age: 1 year

    Posted by Superstar Games

    nice.the best css map ever made.how did you create css maps?

    Hammer editor.

    Banned
  • Anonymous

    nice.the best css map ever made.how did you create css maps?

    • P2: Drudge
      Points: 5,970
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    • A3: Apprentice
      Account Age: 1 year

    No need to update it. It's cool man, very cool. :)

    Banned
    • C1: Member
    • A2: Tenderfoot
      Account Age: 12 months

    Great nice map :)

    Lovely
    • P2: Drudge
      Points: 3,376
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    • A6: Elder
      Account Age: 6 years

    Sorry for the delay... I don't visit this page too often! :)

    Thanks for the nice comments guys! I'm a much better mapper now (thanks to TF2) and see how this map can be improved, but unfortunately, I'll never update it. I just don't have time.

    Packing everything inside the BSP didn't work when I released the map. :( Did it for all my TF2 maps and I know it's a must nowadays.

    Gravity should work in the Dojo and the rooftop jump. I know some server plugins overwrite it, so check with your admin.

    Maybe I'll see you guys in-game one day!!?? See ya'll!

    MQ

    Life is the best and toughest
    • C1: Member
    • A2: Tenderfoot
      Account Age: 11 months

    yeah..maybe the gravity is just a screenshot, maybe it uses sv_gravity

    Bananite
    • P2: Drudge
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    • A3: Apprentice
      Account Age: 1 year

    Gravity in dojo doesn't working in mine game, for corpses, how do i make it work ? :)

    Banned
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