de_dockfunk_v1

Credits

Submitter
  • P1: Beggar
    Points: 49
  • C1: Member
  • A4: Graduate
    Account Age: 3 years
sUpEr_sKUnK (Creator/Co-creator)
Key Authors
sUpEr_sKunK
Mapper

Rating

9.78/10
Based off 5 rating(s)

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Additional Info

Development State
Beta
Version
1.0
Maximum Players
16

Stats

Post Count
17
ViewCount
6,359
Downloads
2,440
Date Added
3 years ago
Date Modified
3 years ago
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Comments

    • P1: Beggar
      Points: 49
    • C1: Member
    • A4: Graduate
      Account Age: 3 years

    Thx very much for the very good/nice Feedback^^ The next Final version is under Construction and will coming soon:D!

    Mapper
    • P1: Beggar
      Points: 2
    • C1: Member
    • A4: Graduate
      Account Age: 3 years

    Notes: 1A nice work

    Bananite
    • P5: Peddler
      Points: 148,284
    • E6: Authority
      EF: 207
    • C4: Super Moderator
    • A5: Veteran
      Account Age: 6 years
    Logan Dougall

    I really like the look and style of this map, very nicely done to give it a tropical feeling. That and bonus points for actually doing the palm trees correctly heh. Still annoys me how many people don't do it this way.

    I like the smaller layout of this de_ map as it makes rounds nice and fun without being dragged on. Many faults of a de_ map is going too big but you've managed to keep it to just the right size.

    I did however notice two things fairly quickly when playing the map, small bugs nothing that really hurts the score but you should still address them in a V2 or the final.

    This forklift near CT spawn was giving off an odd sheen when I was looking at it so I turned on cubemaps to see if that was the problem and as you can see below I was correct.

    The forklift for some reason is picking up the tunnels cubemap to use for its reflections. Since there is no way to specify to what point yet to use a cubemap its just whatevers closer. Maybe move it up/down the tunnel in a way to make the forklift use the normal one in that room, or move the room one closer to the forklift.

    Alternatively - I have no idea if it will work on cubemaps too - try overriding its lighting origin and move it closer to the warehouse cubemap.

    Oh and the only other issue I could spot was this displacement seam on top of the main door to the bombsite area. Just double check that its sewn and replace the toolsskybox texture behind it to nodraw so light can't come through in either case.

    If I can suggest something, while your waters beautiful, there is a nicer/smoother looking one available here: http://www.fpsbanana.com/textures/1948

    Can't wait to see V2 or the final - Radar Overview this time please heh. Very nice work.

    Uberstyle still progressing...
    • P1: Beggar
      Points: 75
    • C1: Member
    • A4: Graduate
      Account Age: 3 years

    Pros: Very realistic.. Cons: its cool Improvements: none. Notes: n1 dude

    Bananite
    • P1: Beggar
      Points: 371
    • C1: Member
    • A5: Veteran
      Account Age: 5 years

    Ya. wow wow wow .. but i think its more advantage terrorist, a defuse map should be the opposite .the cts are near the bombsite not the other way around. anyway i just run around the map maybe if i have the chance to play it i will be different . but its a beauty of a map ; ) im suprise that i dont lag whit all this water, strange i lag like crazy in the map de_chateau cause of the water hummmm? hahaa!! i was checking on you if you have more submission of map and its the only one. surely not your first

    wannabe mapper
    • P1: Beggar
      Points: 57
    • C1: Member
    • A5: Veteran
      Account Age: 4 years

    Pros: Map looks realistic, and no flaws i could find Cons: maybe new skybox but i think its still perfect Improvements: none Notes: good job man!

    BalaTheShark
    • C1: Member
    • A4: Graduate
      Account Age: 3 years

    Nice work.. gonna give it a try

    NoOb c0ltr0l
    • P1: Beggar
      Points: 1
    • C1: Member
    • A4: Graduate
      Account Age: 3 years

    Totally amazing. defiantly gonna use this for some Machinima

    Bananite
    • P2: Drudge
      Points: 2,145
    • E1: Helper
      EF: 3
    • C1: Member
    • A5: Veteran
      Account Age: 5 years

    This look's great, gonna have to test this.

    Music Is The Answer.
    • P2: Drudge
      Points: 1,208
    • C1: Member
    • A4: Graduate
      Account Age: 3 years

    Really nice!:D

    God's in his heaven
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