de_boston

Credits

Submitter
  • P2: Drudge
    Points: 2,072
  • E1: Helper
    EF: 1
  • C1: Member
  • A6: Elder
    Account Age: 7 years
Sk3tch (Creator/Co-creator)
Key Authors
Sk3tch
Mapper
PhilipK
Models / Textures
Ill_kid
Models
MKZ
Textures
Chizbone
NAV files
Special Thanks
AHP Clan
Beta Testing
Edit Life
NAV tutorials
Mookie
Pointers / crits

Rating

9.84/10
Based off 22 rating(s)

Additional Info

Development State
Final/Stable
Version
1.0
Maximum Players
64

Stats

Post Count
49
ViewCount
18,711
Downloads
6,706
Date Added
3 years ago
Date Modified
2 years ago

Fighting in the streets of Boston!


de_Boston for CS:S by Sk3tch


Alternate Download Link:

http://www.sk3maps.com/de_boston.html

Video by: DISS4LIFE Song by: Dropkick Murphys - "Im Shipping Up to Boston"


Intro

The terrorists are planning on using biological and incendiary munitions to demolish the city of Boston, Massachusetts. To make the impact worse they must first destroy the medical and fire prevention facilities of the city, hindering Boston totally helpless against their violence.
Terrorists: Destroy one of the two bomb targets. Kill any CT's along the way. Counter-T's: Prevent the T's from planting the bomb and kill any you find along the way.


MAP INFORMATION:

Map Name: de_Boston Map Type: DE (Bomb/Defuse) Release date: April 29th, 2009 Bombsites Locations: Fire Department and Medical Supply room Available Weapons: Standard Map Environment: Indoor and Outdoor Map Theme: Boston BackBay Area Map's Time of Day: Evening Special Features: Color Correction Recommended/Maximum Players: 24/64 max Custom Textures Used: yes Custom Sounds Used: no .NAV File Included (for bots and locations): yes


INSTALLATION:

Extract the content of the ZIP file directly into your "maps" folder.

".../steam/steamapps/username/counter-strike source/cstrike/maps"


Changelog for de_Boston (Since the beta):

-Improved the interior lighting and added more props.

-Added a NAV mesh with place markers.

-Made Sniper area above BombSite A (for CTs to cover the entryway).

-Added a ladder for Ts to counter act the CT cover over the wall at mid.

-Made fire pole climbable.

-Made the approach times to choke points more even.

-Added more env_cubemaps.

-Made long halls where sniping occurs have more cover.

-Made OverHead view map easier to read.

-Made long approach for bombsite A more balanced


FUN MAP INFORMATION:

-I started this map in November2006 and Finished April2009 (2 years and 6 months).

-This map was redone 4 times because I was not satisfied with the layout.

-Total compile time in Hammer: 1h 32 min.

-There are 2 pictures of me represented in the map.

-Although this map doesn't represent Boston 100%, it is based on the Back Bay area.

-I took 2 trips to boston for reference photos of building structure.

-The skyline near BombSite A is a photo I took across the river at MIT.

-I kinda regret adding sk3maps.com so much in the overhead view.

-People of Boston like the Red Sox 100 times more than figure skating. :|


SPECIAL THANKS:

-To AHP for the beta testing and input -To ESC for promoting and beta testing the map. -To PhilipK (aka Blazeeer) For the MorningStar props and textures. -To Ill_kid for the APC model -To EditLife for the NAV tutorials -To MKZ for some brick textures -To Mookie for some pointers -PAKRAT for the great tool -Gimp2 for the TGA conversions -To My brothers for getting me into CS in the first place -To Dunkin Donuts coffee -To Samuel Adams beer for the inspiration -To The Red Sox for making the Yankees look bad -To Anybody I forgot -To valve for making a game you can make maps for -To my wife for dealing with me and my time consuming hobbies. :D

Alternate Download Link:

http://www.sk3maps.com/de_boston.html

I hope you enjoy de_boston!

Add me to SteamFrieds with ID Sk3tch76

Contact at sketch76@hotmail.com http://www.sk3maps.com


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Comments

    • P1: Beggar
      Points: 4
    • C1: Member
    • A1: Lollipop
      Account Age: 3 months

    Pros:

    • house facades

    Cons:

    • no detail, almost nothing inside the building

    Improvements:

    • add detail!!!
    • add detail!!!

    Notes:

    • disappointed
    Bananite
    • P1: Beggar
      Points: 41
    • C1: Member
    • A5: Veteran
      Account Age: 5 years

    Thanks for including ESC for promoting your damn map for you.... and testing it out before beta..... THANK YOU SO MUCH


    SPECIAL THANKS:

    -To AHP for the beta testing and input -To PhilipK (aka Blazeeer) For the MorningStar props and textures. -To Ill_kid for the APC model -To EditLife for the NAV tutorials -To MKZ for some brick textures -To Mookie for some pointers -PAKRAT for the great tool -Gimp2 for the TGA conversions -To My brothers for getting me into CS in the first place -To Dunkin Donuts coffee -To Samuel Adams beer for the inspiration -To The Red Sox for making the Yankees look bad -To Anybody I forgot -To valve for making a game you can make maps for -To my wife for dealing with me and my time consuming hobbies. :D

    74.63.54.55:27015
    • P1: Beggar
      Points: 6
    • C1: Member
    • A4: Graduate
      Account Age: 2 years

    Notes: very very beatiful

    Ne Mutlu Türküm Diyene !
    • C1: Member
    • A4: Graduate
      Account Age: 2 years

    Great map, mate! We have this map on our mapcycle, welcome! IP: 212.117.164.109 and the default port!

    Bananite
    • P2: Drudge
      Points: 1,586
    • C1: Member
    • A4: Graduate
      Account Age: 4 years

    I don't know, how about you guys, but this map is just epic for me. I like it so much. Sk3tch, thanks a lot for your work.

    Russian mapper
    • P2: Drudge
      Points: 2,072
    • E1: Helper
      EF: 1
    • C1: Member
    • A6: Elder
      Account Age: 7 years
    Posted by Riona Map is great. However my crosshair disappeared after I installed this map. Did I do something wrong?

    in console...type cl_crosshairscale 500. I don't think my map did that. :D

    He who laughs last...thinks sl
    • C1: Member
    • A4: Graduate
      Account Age: 3 years

    Map is great. However my crosshair disappeared after I installed this map. Did I do something wrong?

    Bananite
    • P1: Beggar
      Points: 200
    • C1: Member
    • A6: Elder
      Account Age: 6 years

    Dude, my god, this map is way above me. This is awesome!

    Bananite
    • P2: Drudge
      Points: 2,094
    • E1: Helper
      EF: 5
    • C3: Moderator
    • A4: Graduate
      Account Age: 3 years
    audiOtrash

    Balance: Actually i havent played it on a full server yet, since my css always crashes after 20mins. But of what i have seen it is fairly balanced. Design: Uhm Design. I think there is absolutley nothing to criticise on that. I just love it. Even if it has mistakes (i have not seen) it would be pure awesomeness. Detail: It is actually a bit blocky at some points, but i guess thats just how it is. Blocky world huh. Fun: Getting a headshot and failing de_boston is fun. its fun playing on such a realistic map. Makes the game worth playing. Gameplay/Teamplay: The layout of this map allows some really good strategies in your team (in all areas). Really well thought threw. Looks/Realism: Well it's based on Boston and it looks like Boston. What else is there to say?

    Cons: Like i already said a bit blocky at some points but i dont know if that is really a con. Also i think the Firepole is wierd... Never seen someone climb up one :p Improvements: See con's. Maybe find a solution with the firepole. Make a staircase nearby or something. Notes: all in all one of the best realistic and well playable maps i have seen so far. Favourite²

    I am also impressed how you worked over 2 Years to realize your idea. I would of lost the interest.

    Keep it up ! Love your work !

    criminal minimal
    • P2: Drudge
      Points: 2,072
    • E1: Helper
      EF: 1
    • C1: Member
    • A6: Elder
      Account Age: 7 years
    Posted by Bichosis U should submit this map for the realistic mapping contest :D

    I submitted it...but doesn't the contest end in April?

    He who laughs last...thinks sl
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