cs_oldcity

Credits

Submitter
  • P1: Beggar
    Points: 681
  • C1: Member
  • A5: Veteran
    Account Age: 5 years
UZY (Creator/Co-creator)
Key Authors
UZY

Rating

9.31/10
Based off 4 rating(s)

Additional Info

Development State
Final/Stable
Version
1.0
Maximum Players
32

Stats

Post Count
7
ViewCount
4,148
Downloads
1,502
Date Added
3 years ago
Date Modified
3 years ago

Special thanks to Chizbone for reviewing this map and doing the two nav files for it.

This map is very loosely based on a place called the Old City near where I live. I spent a lot of time ratting around down there last year, drinking beer and looking at old buildings. I also spent some time playing COD 4 and remembering what I love so much about the original COD 1. I tried to incorporate some of that game layout into this map for death match play. I highly recommend mani admin with the random spawn option for this map in cssdm play. Enjoy.

There is a known vertex format error when the map is viewed in spectate or in no clip outside the map boundaries. Basically, the map is too complicated for the engine to render the entire world at once. It seems to have no effect on the server or the player other than spamming the console with the error message.

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Comments

    • P1: Beggar
      Points: 222
    • C1: Member
    • A5: Veteran
      Account Age: 5 years

    Pros: very good map Cons: nothing Improvements: .... Notes: keep up the good job

    Kill them all
    • P2: Drudge
      Points: 1,936
    • E1: Helper
      EF: 14
    • C1: Member
    • A5: Veteran
      Account Age: 5 years

    The looks of the map is great, it may be a little too dark for some people like me to see around it due to having ATI card and for some reason, more darker screen. Even monitor brightness doesn't help. Same thing with de_train for me, little too many dark spots.

    However, fps is also great mostly but having 140 only running alone in some points of the map is hardly acceptable because on the actual server with many people, its 2-4 times lower depending on the action and how many players you see at once. As we all know, fps is tied to cl_cmdrate and you will be hitting less to your enemy if running a slower computer.

    One other thing is, 32 spawns? Why not add 64? It isnt that hard thing to do. People still could be using this map on their server and now have to do the entspy trick to add more.

    One more thing is, only 1 rescue zone and so far away! CT's chances to win is mostly near 0!

    Your worst nightmare
    • P1: Beggar
      Points: 266
    • C1: Member
    • A4: Graduate
      Account Age: 3 years

    Nice map

    but some places laggy >> optimieren

    Bananite
    • C1: Member
    • A4: Graduate
      Account Age: 3 years

    Has my vote One of the sweatiest awesome maps i have seen.

    Think big to be big
    • P1: Beggar
      Points: 681
    • C1: Member
    • A5: Veteran
      Account Age: 5 years

    Thx Reaper for the write up. This was supposed to be in the realistic mapping contest but somehow ended up in general mapping twice. I made this map with the idea of it being very real in terms of looks and a true house to house fight, but still playable on a server.

    fubarite
    • P2: Drudge
      Points: 2,145
    • E1: Helper
      EF: 3
    • C1: Member
    • A5: Veteran
      Account Age: 5 years

    Ill give it a try.

    Music Is The Answer.
    • P7: Industrialist
      Points: 556,288
    • E6: Authority
      EF: 265
    • C1: Member
    • A5: Veteran
      Account Age: 5 years

    Pros: A great and ambient map. The thing looks big and immersive, it should provide lots of fun for a medium sized team of players. The area looks a bit realistic and reminds me of some of the places I have seen back in the day. All I can say for this map is that it looks really ambient, well designed, and really fun to play.

    Cons: There seem to be some spots that would simply provoke camping or really unbalanced sniping that is hard to reach for others, unless you start on the other team, such as the window in the last screenshot, no one can get you from there, yet you have so many possibilities to kill the others.

    Improvements: Balance the map out a little bit more, such as make areas or spots that can give you an advantage, available for both teams. Make it easier to navigate, perhaps some signs hinting where you should go or other things, just get creative with it. Hopefully, this map will force teamplay for the other team if they really want to survive together and win.

    Notes: Great map dude, this looks really fun and detailed and I'm definitely giving this map a whirl. I will edit my assessment if I find any other issues or more Pros in it.

    For now, keep up the good work and I can't wait to see your next releases.

    The Original Swirly Avatar
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