A wearhouse with a breakable floor!
This map was mostly inspired by Supa’s work. I had the idea of making a more breakable map independently, but soon discovered that I wasn’t the only one with that idea. I ended up spending a lot of time at buildingblockscs.com’s servers (now defunct), where Supa’s maps were featured and where he was the resident mapper. This release was the latest version of my previous break-map attempts, taking the hex-block idea from Supa’s works. The hex-block is the perfect shape and size to maximize the potential breakable area of a Source-based map.
Xero's description: "This is the second version of Coestar's map 'CSS:Breakem' and it is a great change from his first one (Not saying that it was bad it was good) it is now based in a new arena: a warehouse that is completely destructable as well as other little 'Tit-Bits' you can now climb up vents to be a sneaky little bugger and snipe/own anybody that is unlucky enough to pass your way the werehouse has an underground area for god-knows what but it is a tunnel full of water and other things the design of this map is solid and it is great for big firefights great for a 'Break-Fest'"
Thanks for posting my map and your good description, Xero!






