Happy Camper´s Leather Gloves

Credits

Submitter
  • P4: Worker
    Points: 29,662
  • E1: Helper
    EF: 3
  • C1: Member
  • A5: Veteran
    Account Age: 5 years
happycamper (Creator/Co-creator)
Key Authors
happycamper
job for a cowboy
canadadry
valve

Rating

9.81/10
Based off 32 rating(s)

Additional Info

Model Class
Default Model
Texture Class
New Texture

Stats

Post Count
92
ViewCount
9,987
Downloads
2,203
Date Added
4 years ago
Date Modified
4 years ago

License

N/A

Credits : model : valve arms : happycamper (80%) , valve (20%) gloves : happycamper normal maps : happycamper ref maps : happycamper vmt : canadadry , job for a cowboy render : g-flow , happycamper animation : happycamper

this skin has 100 new gloves and 80% new arms

here is a little animation just to show you how the phong looks ingame : <img src="http://sleekupload.com/uploads/phonganimation_1.gif"0">

here´s the vtf:

i worked a lot on it enjoy

  • You must be a member

Comments

    • P1: Beggar
      Points: 20
    • E1: Helper
      EF: 3
    • C1: Member
    • A5: Veteran
      Account Age: 6 years

    The texture is very nice but I don't think the phong looks good. Way too shiny in my opinion.

    Facepunch sucks
    • P2: Drudge
      Points: 1,431
    • E2: Guide
      EF: 24
    • C1: Member
    • A5: Veteran
      Account Age: 6 years

    Pros: The phong and bump maps show the textures and details of this glove at such a high degree. Notes: Very impressive, great work doods!

    fak yo mahduh
    • P2: Drudge
      Points: 6,111
    • C1: Member
    • A5: Veteran
      Account Age: 5 years

    These gloves have potential. Too bad the normals/phong dont do them justice...

    Check out what It looks like with proper normals/phong.

    http://aycu07.webshots.com/image/43726/2005465449851608413rs.jpg http://aycu28.webshots.com/image/45107/2005419728017457529rs.jpg

    Bananite
    • P2: Drudge
      Points: 5,642
    • E1: Helper
      EF: 5
    • C1: Member
    • A5: Veteran
      Account Age: 4 years

    Pros: 10/10 its sleak. To the point and unbelieably surreal

    Hi-Hy-Hype it Up!
    • P1: Beggar
      Points: 477
    • C1: Member
    • A5: Veteran
      Account Age: 4 years

    Really nice work on the Phong and ive been looking for some leather gloves for a long time 10/10

    LoL
    • P2: Drudge
      Points: 3,537
    • E1: Helper
      EF: 1
    • C1: Member
    • A6: Elder
      Account Age: 6 years
    Posted by happycamper yeah i´ve never been good at doing normals and that was my first time i used phong i always have problems with my exponent maps so it´d be very nice of me if you would make a good tut i think

    Yeah, I should make a tutorial. But my english sucks, so I'll need someone to help me with them.

    ~~RETIRED~~
    • P4: Worker
      Points: 29,662
    • E1: Helper
      EF: 3
    • C1: Member
    • A5: Veteran
      Account Age: 5 years
    Posted by recongr Pros: skin and normal map, except for the cons. Cons: Normal map looks a bit flat to be leather. Read Improvements. Improvements: Use an exponent texture (saved as I8 format), instead of "$phongexponent" and a value. Look at my phonged sofa, and see how it looks with that feature. For improving the normal map, make a new, simple leather heightmap, normalmapfilter it, and mix it with the gloves part of the normal map. Then save it as BGRA8888 format to avoid the bad quality compression of the DXT format. Notes: If you think that is too shiny, just reduce "$phongboost" value. It's very easy to do it (by NOTEPAD), easier than making a lower assessment because of that.

    yeah i´ve never been good at doing normals and that was my first time i used phong i always have problems with my exponent maps so it´d be very nice of me if you would make a good tut i think

    >MY NEW SONG ON PROFILE!!!
    • P2: Drudge
      Points: 3,537
    • E1: Helper
      EF: 1
    • C1: Member
    • A6: Elder
      Account Age: 6 years

    Pros: skin and normal map, except for the cons. Cons: Normal map looks a bit flat to be leather. Read Improvements. Improvements: Use an exponent texture (saved as I8 format), instead of "$phongexponent" and a value. Look at my phonged sofa, and see how it looks with that feature.

    For improving the normal map, make a new, simple leather heightmap, normalmapfilter it, and mix it with the gloves part of the normal map. Then save it as BGRA8888 format to avoid the bad quality compression of the DXT format.

    Notes: If you think that is too shiny, just reduce "$phongboost" value. It's very easy to do it (by NOTEPAD), easier than making a lower assessment because of that.

    ~~RETIRED~~
    • P2: Drudge
      Points: 5,042
    • E4: Teacher
      EF: 91
    • C1: Member
    • A5: Veteran
      Account Age: 4 years

    This is way too good to be less than 10 or 9.9... The only complaint is MAYBE just MAYBE the phong is a bit too strong..

    no
    • P1: Beggar
      Points: 4
    • C1: Member
    • A5: Veteran
      Account Age: 4 years

    Damn! this is indeed one of the only gloves really worth to be called expert work! congrats and keep up fantastic work! :)

    I'm hungry
  • You must be a member