in this tut i am gonna tell how to make a Dustcloud... a fog or something...
- Create a nodraw texture where you want you fog, how bigger it is, how bigger the cloud.
- tie an entity to it and name it func_dustcloud
- edit its settings .. the info is very clear so you wont need my help from here.
- compile and there is your fog!
WARNING: i have a radeon9600 and my fps is 10 so be carefull with the fog!
Made by Mk. & t0x1c @ mappercrew.de









