Adding Rain

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battlemech7 (Creator/Co-creator)
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Rating

9.2/10
Based off 5 rating(s)

Additional Info

Genre
Other/Misc
Difficulty Level
Intermediate

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Post Count
25
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8,413
Date Added
5 years ago
Date Modified
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Have you seen the other weather tutorials out there? I have used them and the efects were not realistic. This tut will be on how to add rain, snow, and ash to your map and have it look and sound realistic.

First:

Select the material "particle/rain".

Second:

Place the brush in the area you want rain, or whatever.If you have an out door map make the brush cover the entire map. If you have level underground dont extend the brush to them or you will have it raining inside(DOH!).

Third:

Select the brush and turn it into a Func_Precipitation entity.

Fourth:

Choose what you want it to do. Ie: under the particle header select rain or snow or ash. Make sure you Apply it.

Fifth (if your using rain) :

Creat an ambient_generic entity. Find a sound for rain ionline or in the archive and apply it. Make sure under the flag tab you select play everywere.

Final Step:

If you selected rain make the bootom of the map have a thin layer of water on it by creating a brush with the water texture. If it is snowing or has ash falling try to have piles of built up snow or ash on corners and near walls. Compile your map and see what its like.

                         ****IMPORTANT****

If you have made a dark map you might not have the best experience with this function. At times you can not see the rain if it is to dark.

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Comments

    • P4: Worker
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    Posted by KamiKaziGreenRanger Good Tut But You Never Explained How To Keep It Going From round to round. Each round it stops. I used a logic_auto for the rain but i cant get the sound to continue for each round :( But other than that good tut

    You must be doing something wrong. The rain will not start and stop randomly from round to round. Also the sound you make seperate. You dont link it to the rain entity. You set it to loop play everywere. You can make a logic enitity so on world spawn it will play the sound effect if you want.

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    Good Tut But You Never Explained How To Keep It Going From round to round. Each round it stops. I used a logic_auto for the rain but i cant get the sound to continue for each round :(

    But other than that good tut

    Fighting Evil BEFORE YOU WERE
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    Hunterkiller.

    There is no HTML formatting to break this tutorial up. I am a tutorial moderator, so I know how to assess tutorials.

    What would nemmy do?
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    Pros: Good tutorial and easy to understand! Cons: None that i can find Improvements: Also none

    • P2: Drudge
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    Pros: it works, good Cons: . Improvements: . Notes: .

    Because you know, I got the fi
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    Useful and helpful, with a good amount of detail. Keep up the good work.

    Not real. Ignore.
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    Um somebody want to asses this? Need 1 person...

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    Nice tut, I am currently learning how to map and this tut is one I can actually understand.

    Thanks ~

    pew pew pew
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    Im gonna add the sounds and the thin line of water when i get home.

    Hopefully it will work.

    cp_arctic_blast
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    ZOMG

    Fifth (if your using rain) :

    Create an ambient_generic entity. Find a sound for rain online or in the archive and apply it. Make sure under the flag tab you select play everywere.

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