How to add a flying bird in your map.

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KIPPER (Creator/Co-creator)
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Kipper
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Additional Info

Genre
Mapping
Difficulty Level
Intermediate

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Post Count
8
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1,603
Date Added
2 years ago
Date Modified
2 months ago

This tutorial will show you how to make a bird fly around your maps.

This tutorial will cover how to add an animated bird flying around the tops of your maps, nothing more and nothing less.

This feature can make a great looking detail for your map.

http://img697.imageshack.us/img697/9426/61298978.jpg

STEP 1

Firstly you want to create an entity called "prop_dynamic" and set the "world model" as "models/seagull.mdl" also give it a name, I will be using _"seagull"_ just to keep things simple.

Next you want to make "disable shadows" to "Yes"

"Parent" to "gulltrack_1" (explained later)

"Performance mode" to "No gibs"

"Collisions" to "Not solid"

"Default animation" to "Fly"

STEP 2

For this step you want to great a 16x16 block in the "tools/toolsnodraw" texture right under the bird like this...

http://img269.imageshack.us/img269/97/95598053.jpg

Select the box and Ctrl + T and set it's class to "func_tracktrain"

"Name" to "gulltrack_1"

"disable recieving shadows" to "Yes"

"disable shadows" to "Yes"

"first stop target" to "pathtrack_1" (explained later)

"maximum speed" to "280"

"initial speed" to "240"

"difference between wheels" to "0"

"height above track" to "0"

"bank angle turns" to "30-50" (this is how smooth the bird turns)

STEP 3

Lastly create another entity Ctrl + T and change it's class to "Path_track" place this under the block you made before, your set up now should look like this...

http://img693.imageshack.us/img693/7683/25460511.jpg

"Name" to "pathtrack_1"

"next stop target" to "pathtrack_2"

Now by selecting it and holding shift to make a copy the "next stop target" is automatically updated and change to 3 smart huh?

Keep copying them until you feel you have made enough for your bird to fly around the map, mine looks like this but you can add as much as you want...

http://img62.imageshack.us/img62/3687/87817350.jpg

Also keep in mind there should only be one line going from 1 track to the other and also when connecting the last pathtrack to the first again you need to change the next stop destination to 'pathtrack_1' so it becomes a never ending loop like a race track.

Thanks for reading my tutorial if you have any questions post them below or if you thought my tutorial was useful please rate it.

  • Kipper.j2
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Comments

    • C1: Member
    • A3: Apprentice
      Account Age: 2 years

    Cool pretty easy to understand to. Thanks!

    If nothing goes right.. go lef
    • P1: Beggar
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    • A4: Graduate
      Account Age: 2 years

    Nice and simple effect for mapping. Thank you so much :)!!

    PaiN
    • P1: Beggar
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    • C1: Member
    • A3: Apprentice
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    @BillyBumbler00, Thanks dude!

    FEEL THE WRATH OF MOSQUITO
    • C1: Member
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      Account Age: 2 years

    @MosquitoPower I'm pretty sure it's just source sdk.

    Bananite
    • P1: Beggar
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    I have got a qustion. ummh... what is that programs name?

    FEEL THE WRATH OF MOSQUITO
    • P2: Drudge
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    You should add how to change the animation of the bird. Such as have it glide for a bit then start flapping its wings again. This helps with the realism

    Other than that nice tut

    And... here...we.........go!
    • C1: Member
    • A3: Apprentice
      Account Age: 2 years

    Great and easy to understand tutorial i will need this at some point :D Thanks

    Bananite
    • C1: Member
    • A3: Apprentice
      Account Age: 2 years

    birdies =D

    Oh crap!!!!!!!!!
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