gg_battle_yard

Credits

Submitter
  • P1: Beggar
    Points: 123
  • C1: Member
  • A4: Graduate
    Account Age: 3 years
IKilledTheBoss (Creator/Co-creator)
Studio
Studio Awesome
Key Authors
Eric Knaus
Sole Creator

Rating

9.22/10
Based off 1 rating(s)

Additional Info

Development State
Final/Stable
Version
1.0
Maximum Players
32

Stats

Post Count
2
ViewCount
525
Downloads
124
Date Added
1 year ago
Date Modified
1 year ago

Gun Game map in a train yard!

Gun game map set in a little train yard in a mountainous area. Plenty of cover and ways to get behind people, has an overview, hdr lighting, cubemapping, nav map, and the fog effect.

More at http://studio-awesome.net/

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Comments

    • P1: Beggar
      Points: 123
    • C1: Member
    • A4: Graduate
      Account Age: 3 years

    Well HDR makes it so whenever you are in a dark area, it'll adjust the lighting to make it brighter and vise versa.

    Big Boss
    • P2: Drudge
      Points: 4,699
    • E2: Guide
      EF: 21
    • C1: Member
    • A5: Veteran
      Account Age: 5 years

    Very nice map! There's absolutely no flaws I can see with this map.

    There are 3 tings I would like to suggest.

    1 - Colour correction.

    I personally think the sun is too white.

    2 - Building depth.

    The flat walls bordering your map look uninteresting. You would make the buildings stick out more to make them look more real.

    3 - More detail behind the windows.

    The rooms behind the windows like in your last screen shot have nothing in them. Just a chair or stool. Making those rooms look less empty would give more life to your map.

    Asside from those suggestions I do have 1 question for you.

    In the last screen shot, The room is very well lit. How exactly did you make it look so lit up when there's no light source asside from the windows?

    When ever I have rooms blocked off by sunlight they always look ridiculously dark. (n)

    Constant dripping hollows out
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