gg_uea_natural

Credits

Submitter
  • P2: Drudge
    Points: 3,490
  • C1: Member
  • A5: Veteran
    Account Age: 5 years
SmJe (Creator/Co-creator)
Key Authors
SmJe

Rating

7.50/10
Based off 3 rating(s)

Additional Info

Development State
Final/Stable
Version
1.0
Maximum Players
40

Stats

Post Count
7
ViewCount
894
Downloads
177
Date Added
4 years ago
Date Modified
4 years ago

Map information:

Author: SmJe

Help: None

Think time: Same as previous map

Build time: 1 Hour

Compile time: 2 mins

Map style: Gun Game

Map Theme: Château

Map size: 2.12Mb

Made for UEA

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Comments

    • P2: Drudge
      Points: 1,611
    • E1: Helper
      EF: 4
    • C1: Member
    • A5: Veteran
      Account Age: 4 years

    I dont get why u voted it 5.2 Lost.

    When other ugly maps can get 8.0

    I think it looks specially good to gungame. Like the shapes of the house. And i played it vs Cruzer. It gots a good gameplay GG

    blow your ass
    • P2: Drudge
      Points: 2,369
    • C1: Member
    • A5: Veteran
      Account Age: 5 years

    I think it looks nice, and the size looks fine too, like the shapes, lights. The textures also fit nicely together !

    I H8 People who don't
    • P3: Peasant
      Points: 10,159
    • E2: Guide
      EF: 37
    • C1: Member
    • A5: Veteran
      Account Age: 4 years

    This looks wonderful, the lighting is amazing, the gameplay looks like it wouldn't get repetitive at all and the overall details are amazing. The design is brilliant and unique, sweet

    A 3D Skybox would have improved this map greatly and maybe some more complex brushwork but that doesn't take away from it's amazingness.

    Nice work Smje. O.o

    Bananite
    • P5: Peddler
      Points: 148,328
    • E6: Authority
      EF: 207
    • C4: Super Moderator
    • A5: Veteran
      Account Age: 6 years
    Logan Dougall

    Tad blocky for my tastes. Lower grid sizes to make some finer brushwork in spots would have been nice. Those protruding wooden beams for instance. Maybe some hanging Ivy models?

    But needs a few more props added into the map and some more pronounced displacements used on the grass texture there, Interior is just a bit to dark for my liking. just a slight increase in there and maybe a lower lightmap settings to make the shadows more crisp wouldn't have been a bad idea.

    Lastly, the high block walls surrounding the map are, well. Bad to be blunt, Should remove them and add in some more buildings to be blocking the play area and a 3d skybox perhaps. Can never hurt to have them.

    Uberstyle still progressing...
    • P2: Drudge
      Points: 1,381
    • C1: Member
    • A5: Veteran
      Account Age: 5 years

    Whoaaaa, damn nice! Dl it!

    Hello boys, I'm baaaack!
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