gg_shade2

Credits

Submitter
  • P2: Drudge
    Points: 6,780
  • E3: Tutor
    EF: 63
  • C1: Member
  • A5: Veteran
    Account Age: 5 years
drimp (Creator/Co-creator)
Studio
GunGame Nuts
Key Authors
drimp

Rating

9.25/10
Based off 3 rating(s)

Additional Info

Development State
Final/Stable
Version
2.0
Maximum Players
30

Stats

Post Count
4
ViewCount
861
Downloads
153
Date Added
4 years ago
Date Modified
3 years ago

An abandoned factory after the terrorists taking hostages but failing.

Gg_shade2 - by drimp

Here is the second version with all the things that people wanted and more: - Added more detail and decals. - Made stairs instead of the strange slope things. - Added ropes in places. - Made the sound inside the middle bit loader. - Crates no longer in the ground. - Other small things added.

Please give constructive feedback and test it out in-game.

Known bugs: None. (If you know any please contact me.)

Story: In an abandoned factory after workers where taken hostage but saved by the counter terrorists the terrorists are going in for one last battle. The counter-terrorists must defend the factory at all cost. If lost the terrorists will use it as one of their secret hideouts.

Note: I did not add HDR because of bugs that made it so I could not build the cubemaps. Includes a custom nav file for place names and so you can test gameplay with bots.

The old maps video:

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Comments

    • C1: Member
    • A4: Graduate
      Account Age: 2 years

    Improvements: the textures all around has terrible resolution.. Notes: Nice map, ftw.. Need some things to be perfect.. Add more lights.. on stairs or smth. Mostly I hate campers on gg, and on that map are many..

    Bananite
    • P3: Peasant
      Points: 9,361
    • E1: Helper
      EF: 1
    • C1: Member
    • A5: Veteran
      Account Age: 4 years

    Agree with misto

    SUP EVERYBAWDYYYY111!11!1one'!
    • P4: Worker
      Points: 44,225
    • E3: Tutor
      EF: 60
    • C1: Member
    • A5: Veteran
      Account Age: 5 years

    Nice work, the lighting is very good as well as the skybox.

    Prop placement was perfect. The brushwork was good too, didn't see any flaws there either.

    I really like the layout, simple but really fun for gungame. Nice work on this. I can't really think of anything for improvements.

    Absorber of Souls, Devourer of
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