gg_southern_facility

Credits

Submitter
  • P4: Worker
    Points: 30,062
  • E2: Guide
    EF: 27
  • C1: Member
  • A5: Veteran
    Account Age: 6 years
Rokusho (Creator/Co-creator)
Studio
Half Life Storm
Key Authors
Rokusho
Rokusho39

Rating

9.37/10
Based off 5 rating(s)

Additional Info

Development State
Final/Stable
Version
1.0
Maximum Players
20

Stats

Post Count
7
ViewCount
803
Downloads
122
Date Added
4 years ago
Date Modified
4 years ago

A fun filled action packed GG map, made to the highest quality.

GGSOUTHERNFACILITY

Made by Rokusho @ FPSBanana.com

Rokusho39@Hotmail.com

Another map from the DeagleCup series I made a while ago, it is a small fast paced and action packed map with lots of strategic options. The glass in unbreakable but can be shot through easily.

This map has 20 spawn points, comes with HDR and has soundscapes fully implemented. The nav file is also included in the archive file. Full radar and overview included as standard.

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Comments

    • P5: Peddler
      Points: 148,306
    • E6: Authority
      EF: 207
    • C4: Super Moderator
    • A5: Veteran
      Account Age: 6 years
    Logan Dougall

    Map has a good style to it, texture choices all complement each other well along with the lighting on both the inside and outside contrasting each other beautifully.

    Theres lots of cover available for players and enough room to still run around very easily. Some more use of angled geometry would be nice, its on the windows as well as the curving roof which is a nice effect along with the metal trusswork, the cement bases of which seem odd to match the metal beams, if they were just a touch wider than the metal that may look good, slight angle on them too perhaps. Just my personal preference when it comes to those things,

    Building design is good and courtyard well done, but maybe some more decal use may have made it a bit nicer looking.

    Still, fun to play, got to try it for a little while earlier, round went pretty quick so it didn't last :P

    Uberstyle still progressing...
    • P2: Drudge
      Points: 6,042
    • E1: Helper
      EF: 17
    • C1: Member
    • A4: Graduate
      Account Age: 4 years

    Pros: Where should I start? Well all of the textures fit very well together and its nice that you added the doors and garages, so that it wasn't just walls all around, but it actually felt like you were playing there and not in some map. I love how you added the open middle, gives it a nice change from the crate packed outer part. The ambient sound fits this map very well and the radar (spelled backwards is radar :P) is awesome. I love when maps have radar ^^ The gameplay is awesome also. The boxes are well placed to optimize game play. I like the ramps that go down, it adds gameplay, looks, and atmosphere. Cons: When you are running from the somewhat dimly lit inside to the open HDR lit center, it is a bit of a blinding shock, to say the least. Also with boxes being the only cover, it would be nice to have something else to hide behind :P The lights are good, but it doesn't seem as if the light is actually coming from the lights. Improvements: Dim the HDR somehow? Maybe put a pillar in the middle so it changes up gameplay and looks a bit. Make it look like the light is coming from the light fixtures. Notes: It was hard to find cons on this map, but no map can ever be perfect. Hope this was enough info for you :P

    And... here...we.........go!
    • P4: Worker
      Points: 30,062
    • E2: Guide
      EF: 27
    • C1: Member
    • A5: Veteran
      Account Age: 6 years
    Posted by Cheebs Pros: I see no problems or any negative sides to this map. Brushwork, lighting, theme, everything is mixed together well. You've even included ambient sound, HDR, and other things people usually skip over to really make the map shine. The radar was also done well and is a nice change from the norm. Cons: None. Improvements: More spawnpoints?

    I decided against more spawnpoints, it was already too much of a clusterfuck with 10 people, let alone 20.

    Will map for food.
    • P3: Peasant
      Points: 14,928
    • E2: Guide
      EF: 35
    • C2: Ripe Member
    • A5: Veteran
      Account Age: 4 years
    Cheebs

    Pros: I see no problems or any negative sides to this map. Brushwork, lighting, theme, everything is mixed together well. You've even included ambient sound, HDR, and other things people usually skip over to really make the map shine. The radar was also done well and is a nice change from the norm. Cons: None. Improvements: More spawnpoints?

    GG Mapping Nut
    • P1: Beggar
      Points: 62
    • C1: Member
    • A4: Graduate
      Account Age: 4 years

    Pros: great looking map. gives you a good fun vibe when you are playing it. getting shot through the glass is all kinds of fun. small map with great places to pop out and cap someone Cons: it's small and I run a 24 player server. Improvements: fine the way it is Notes: too good for gg.

    Bananite
    • E3: Tutor
      EF: 76
    • C1: Member
    • A5: Veteran
      Account Age: 5 years

    Pros: A great addition to your collection. This map features a great layout and a nice lighting coming from all angles of the map. The structure design is pretty simple but yet detailed at the same time so not really that bad of a job, actually pretty good in several cases. The gameplay is excellent on this map showing a wide open area followed by the tight look around the corner indoors. The nice little map overlay on the screenshot is fantastic. :D Cons: none Improvements: some more detail but not really concerned with that, it looks great as is. Notes: overall a nice little map that compared to other maps, really gives you great gameplay and fun with your friends.

    Wonderland isn't that far off
    • P1: Beggar
      Points: 966
    • E1: Helper
      EF: 6
    • C1: Member
    • A5: Veteran
      Account Age: 5 years

    Good production values; very eye-appealing. Great work.

    Your average Mapper
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