Hello 50ae,
Thank you for the pleasure of testing this map out - and for your quick turnaround in releasing a 64 spawnpoint version of this map, it is very much appreciated!
Please find below our assessment for you...
Pros:
This map is a very well thought out, well planned layout. It is reminiscent of a small playground in some areas, and a combination of storage and regular household in others.
The detail in it is very good indeed - brushwork and textures are done to a high level of quality, and the placement of props is sensibly achieved - although there are a few areas which could do with a few more props and/or expanding - see below in the Improvements area.
The FPS in this map is really impressive - as a matter of fact 50ae, I'd suggest changing your Frames per Second in the Map Detail description area to 250+, because that is the amount of FPS I personally netgraphed in there on my own, and with 54 players in yesterday afternoon when I first d/led this 64 spawn version, I had better than 150fps ... that is fantastic optimising and a sure sign of a well compiled map!
Nice little secret hiding place above the Urn too .. maybe one or two extra little secret hiding places like that in the first area if possible? Nice inclusion!
Cons:
A couple of things - but not to be judged on too harshly as this map was not originally designed for 64 players..
1) Expansion of the first section of the map in general - The Villa area in first section itself is a compact map with lots of rock walls and levels in it.
Player feedback was that they would LOVE to see more areas expanded by way of perhaps a camping tunnel or two into the rock cliffs, or a sewer system accessed via manhole covers which might lead to some underground bunker rooms with more props to Barricade in.
The area just before, and to the lower left of the Urn, with the Button activated doors and where you find the two drink machines and the little cart ... that area needs a few more props, or to be expanded somewhat to be effective in housing a number of players who would make it a very good defensive position, but still not unattainable for the Zombies.
2) The area that leads to the Helipad and containers etc is very well done, however the players feedback was that if it were possible, to include a couple more rooms to Barricade.
3) I personally would also suggest that some sort of incentive signage be posted to direct players to the terrific area that contains the venting and Helipad .. often, people can judge a map on what they see initially, without exploring it as far as possible.
The Venting / Helipad area is great, but given the fact that it is a bit disconnected from the initial Villa CT spawn area with the slippery slide and Urn camp spot secret, maybe one or two tempting directional signs, to encourage players to explore that area would be an idea
Improvements:
Other than the points made in the Cons area above, could I suggest an idea that was hugely supported in our server for your great map - turn it into or use it as a basis for an awesome Escape Map!
You could have the starting place as the Villa itself .. space the spawnpoints out over that area, then direct the Escape traffic toward the Venting / Helipad area where players could make a choice - choose either Escape by Heli OR by Boat - open up an underground sewer tunnel system, with a set of timed defensive points / doors, down to the River you see behind the Villa, to a dock with two Escape boats.
This maps, as it stands, is a very good effort. If you would be inclined to adopt some or all of the points above, I believe it would be close to the top of the rankings that can be given for this type of map.
I rate it a very good 9.4/10 .. Well done!