zm_fortress_b4

Credits

Submitter
  • P2: Drudge
    Points: 1,076
  • C1: Member
  • A5: Veteran
    Account Age: 5 years
Omega_K2 (Creator/Co-creator)
Key Authors
[#omega] - k2
aka omega_k2

Rating

8.75/10
Based off 4 rating(s)

Additional Info

Development State
Final/Stable
Maximum Players
64

Stats

Post Count
8
ViewCount
2,731
Downloads
702
Date Added
5 years ago
Date Modified
5 years ago

Zmfortressb4 Changelog

Created by [#OMEGA] - K2

This is my first offical multiplayer map; I deceided to create a zombie mod because zombie mod owns. Orginally it was crated for a clan out of a HL² Map (which was created just for SP ^^), but this clan kicked me so I won't work for the clan anymore. This map is independent now ^^

Map Information:

This is somekind of a fortress build by humans and overtaken by the combines during the war. Now it is abonded and the combine and thair human slaves disappeared without a trace. Blood and somekind of "Headcrabs" were found here; according to roumors zombies were seen in the fortress... Now it's about you to find out what really happened here... ---> Good Luck soldier!

===================== Version Info:

Version: Beta 4 Released: 07.03.2007 (March) Spawnpoints: 32 T, 32 CT (64) Notes: NO HDR, not all rooms finished yet, Decals missing Compiling Time: vbsp.exe 24 sec. vvis.exe 21 min. 53 sec. vrad.exe 12 min. 32 sec. Total: 34 min. 48 sec.

===================== Contact @ (no spam)

E-Mail: omegak2@gmx.de ICQ: 192-355-651 MSN: omegak2@hotmail.de

or Visit my Clan hompage @ www.team-PoA.de.vu

===================================================================== Changelog:

-changelog and zmfortressb4.txt changed and updated ;D -increased the End Fade Dist of the kitchen's Physic Props -added lightblockers to some illusionary -redone the roofs with vertexes -added another way to get into the building near ct spawn -the glass in the office room is now a breakablesurf -finished the office -the vent now also moves props -added another secret way -replaced some more textures with "nodraw" -turned some brushes into funcdetails -made the bathroom bigger -replaced some textures in the bath -added another way into the big vent ;) -added cubemaps -finished the entrance room -fixed textures in the 3rd storage -changed the brightness of a lot of lights.. now it looks a little bit spookier -added some sounds -increased the witdh of the side weapon rack in the upper computer room -replaced the weapons; they won't fall out of the racks anymore

-added some decals

Planned for new Versions:

-finishing the remaining Room and the small guardhouse -adding some more props -all props (even the light props) with a End Fade Dist -different Button position (secret buttons) -[decals (maybe more)] -[Sounds (maybe more)] -(HDRR)

Always planned:

-bugfixes (If I find some or someone report bugs) -balancing

===================================================================== Zip-File should contain:

zmfortressb4.bsp 6.849.228 Bytes zmfortressb4.nav 383.239 Bytes zmfortressb4.txt 1.252 Bytes zmfortressb4 - changelog - information.txt

If one of these files is missing please redownload the map; i offically uploaded them on fpsbanana and the zombiemod website.


Copied form the zmfortressb4 - changelog - information.txt file. In the following Versions I will add the remaining rooms and I am already thinking of some additional changes, please tell me what you think of them:

  1. More Decals / misc Props and Sounds to make it better; maybe some dead ppl laying around ;)

  2. Additional Areas? I am thinking of a sleeping and a hospital section in the fortress. (Logic) I think I could add some sewers and a basement (with Power generators) as well...

  3. Weather -> I thoght of rain & fog with some storm sound effects...

Thanks =)

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Comments

    • P1: Beggar
      Points: 371
    • C1: Member
    • A4: Graduate
      Account Age: 4 years

    Agree with idm, newer versions should get more attention but all in all nice map, really huge with a lot camping and barricading spots

    ZM Mod/Jailbreak ftw
    • P2: Drudge
      Points: 1,452
    • E1: Helper
      EF: 18
    • C1: Member
    • A4: Graduate
      Account Age: 4 years

    True, but I tink v6 should get more attention than v5 ;) More maps get disapproved for having 4 or 5 versions on fpsbanana. It's just that most of the times the older version gets more attention than the newer version ;)

    Accepted the appeal.

    Gungame ftw!
    • P2: Drudge
      Points: 1,452
    • E1: Helper
      EF: 18
    • C1: Member
    • A4: Graduate
      Account Age: 4 years

    B6 is already out there ;)

    Gungame ftw!
    • P2: Drudge
      Points: 1,076
    • C1: Member
    • A5: Veteran
      Account Age: 5 years

    Currently working on b5; i have some small problems with the new areas - they look crappy and already deleted parts.. dunno when the map is finished, but there are lots of changes - maybe its the last beta...

    It's me, Mario :P
    • P1: Beggar
      Points: 6
    • C1: Member
    • A6: Elder
      Account Age: 6 years

    Nice map and fun to play good work :)

    Bananite
    • P2: Drudge
      Points: 3,827
    • C1: Member
    • A5: Veteran
      Account Age: 6 years

    Looks nice, but would be even better to see a final version, I suggest to test your betas on servers before making it final ^_^

    =[ATIXIUM]| || ||| | || |||
    • P4: Worker
      Points: 31,636
    • C1: Member
    • A5: Veteran
      Account Age: 6 years

    Very nice map,i like!

    • P6: Merchant
      Points: 238,017
    • E1: Helper
      EF: 4
    • C1: Member
    • A5: Veteran
      Account Age: 6 years

    Pros: good lighting great detail good textures Notes: great quality for a zm map

    Judge not whom you know not.
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