Zmfortressb4 Changelog
Created by [#OMEGA] - K2
This is my first offical multiplayer map; I deceided to create a zombie mod because zombie mod owns. Orginally it was crated for a clan out of a HL² Map (which was created just for SP ^^), but this clan kicked me so I won't work for the clan anymore. This map is independent now ^^
Map Information:
This is somekind of a fortress build by humans and overtaken by the combines during the war. Now it is abonded and the combine and thair human slaves disappeared without a trace. Blood and somekind of "Headcrabs" were found here; according to roumors zombies were seen in the fortress... Now it's about you to find out what really happened here... ---> Good Luck soldier!
===================== Version Info:
Version: Beta 4 Released: 07.03.2007 (March) Spawnpoints: 32 T, 32 CT (64) Notes: NO HDR, not all rooms finished yet, Decals missing Compiling Time: vbsp.exe 24 sec. vvis.exe 21 min. 53 sec. vrad.exe 12 min. 32 sec. Total: 34 min. 48 sec.
===================== Contact @ (no spam)
E-Mail: omegak2@gmx.de ICQ: 192-355-651 MSN: omegak2@hotmail.de
or Visit my Clan hompage @ www.team-PoA.de.vu
===================================================================== Changelog:
-changelog and zmfortressb4.txt changed and updated ;D -increased the End Fade Dist of the kitchen's Physic Props -added lightblockers to some illusionary -redone the roofs with vertexes -added another way to get into the building near ct spawn -the glass in the office room is now a breakablesurf -finished the office -the vent now also moves props -added another secret way -replaced some more textures with "nodraw" -turned some brushes into funcdetails -made the bathroom bigger -replaced some textures in the bath -added another way into the big vent ;) -added cubemaps -finished the entrance room -fixed textures in the 3rd storage -changed the brightness of a lot of lights.. now it looks a little bit spookier -added some sounds -increased the witdh of the side weapon rack in the upper computer room -replaced the weapons; they won't fall out of the racks anymore
-added some decals
Planned for new Versions:
-finishing the remaining Room and the small guardhouse -adding some more props -all props (even the light props) with a End Fade Dist -different Button position (secret buttons) -[decals (maybe more)] -[Sounds (maybe more)] -(HDRR)
Always planned:
-bugfixes (If I find some or someone report bugs) -balancing
===================================================================== Zip-File should contain:
zmfortressb4.bsp 6.849.228 Bytes zmfortressb4.nav 383.239 Bytes zmfortressb4.txt 1.252 Bytes zmfortressb4 - changelog - information.txt
If one of these files is missing please redownload the map; i offically uploaded them on fpsbanana and the zombiemod website.
Copied form the zmfortressb4 - changelog - information.txt file. In the following Versions I will add the remaining rooms and I am already thinking of some additional changes, please tell me what you think of them:
More Decals / misc Props and Sounds to make it better; maybe some dead ppl laying around ;)
Additional Areas? I am thinking of a sleeping and a hospital section in the fortress. (Logic) I think I could add some sewers and a basement (with Power generators) as well...
Weather -> I thoght of rain & fog with some storm sound effects...
Thanks =)







