zm_escape_bridge_v1d

Credits

Submitter
  • P1: Beggar
    Points: 676
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    Account Age: 5 years
50ae (Creator/Co-creator)
Key Authors
50ae

Rating

8.39/10
Based off 3 rating(s)

Additional Info

Development State
Final/Stable
Maximum Players
64

Stats

Post Count
14
ViewCount
2,966
Downloads
753
Date Added
5 years ago
Date Modified
5 years ago

Story A large bridge in Europe has been hit by a strange object that first seemed to be a meteor. But it came out that this rock was filled with an unknown organic and even moving liquid, which turns humans into zombies by slipping through the ears inside their brains.

You, member of a special group, should clear out the hostile liquid and infected humans to banish all risks.

(Unluckily, as we already now, one member of the group became alien and then infected the others who are trying to save themselves now...)

FPS I got about 60 FPS everywhere, sometimes even 110, although my comp is quite old.. so it wont lag while playing online.

Slots There are 64 starting points and it at least works with 40 players (didnt try on an even bigger server)

Have fun playing!! 50ae

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Comments

    • P3: Peasant
      Points: 14,437
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    Cons: The design of the map isn't very good no place for humans to really survive, gameplay is really poor zombies win almost all the time, and the name of the map is misleading there is no where to escape to.

    I HAZ PS3
    • P1: Beggar
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    Hi, I'm back now from holidays (and once again i can barely write on my keyboard xD I'll add the way back up, planned it anyway.. should be online tomorrow or so.. mfg ***EDIT New version added.

    You have inflicted 98 dmg in 1
    • P1: Beggar
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    Pros: Not human or zombie stacked, great idea Cons: What Henda said, but can't really fix that lol Improvements: I think there should be a way back up the bridge besides going through the red window, then back up the ladder, or else the zombies can't try to get in down that ladder through the waterway and no other way up. Notes: Great job and keep it up!

    It has been proven that 10/10
    • P1: Beggar
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    I like the looks of it, I'll give it a try, unfortantly theres a ,lot of rank whores on ZM and escape is a rank whores nightmare so will prolly get rtv pretty quickly after testing.

    Still worth a try.

    Bananite
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    Seems like your talkin about the old version (a or b) ;-) The new one works Only 2 of 40 did RTV, and 40% wanted to extend the map xD

    You have inflicted 98 dmg in 1
    • P1: Beggar
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    • E1: Helper
      EF: 4
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    This idea could be a lot of fun...the basic layout reminds me of a very very small version of that old HL1 deathmatch map where there was a bunker that people could run into and press a button. Once they did, the emergency shutters closed and anyone outside the bunker would get nuked.

    But, with this map, there are some definite issues here. One problem for me, it's way too small. The glass on the bottom level is, I guess, to shield off or slow down zombies. But as you said, humans shoot it down to get through to the escape hatch. Even if the humans don't shoot through the glass, the alternate way in up on the top level is way too easily accessible for zombies. So it's pretty easy for all the zombies to tag all of the humans pretty quickly.

    Also, and this may be me only, but I feel the escape hatch takes way too long to open.

    Anyway, just giving my two cents. The map was 'rockthevote'd off my server pretty quickly. I didn't even get to get in the escape hatch once!

    Join the TF2 fun!! 63.209.36.1
    • P1: Beggar
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    It works fine now, just tried it.. Ill make another new version anyway with slight fixes, because the humans/zombies always called the nuke before everybd was inside..

    You have inflicted 98 dmg in 1
    • P1: Beggar
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    Thanks very much :)

    Did you test it on a server (how's the gameplay now?) or just for yourself?

    You have inflicted 98 dmg in 1
    • P2: Drudge
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    Pros: The lighting is the bomb and same with the layout of the map. Cons: None. Improvements: None. Notes: I liked the fire. =)

    Bananite
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    **New version uploaded

    I now added a drift in the water so u need longer to swim to the basement. I also made the window unbreakable, instead i placed a small vent leading inside.

    All this shall make the humans prefer the way over the bridge and it also shall make the basemenr easier to defend.. I hope it helps, if not, i thought of a plan B ;-)

    You have inflicted 98 dmg in 1
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