New version of map the greatest changes are: hints, areaportals and occluders finished old areas added new area new spots&bugfixes
For detailed information look on the orginal changelog below^^
zmfortressb6 - Changelog
Created by [#OMEGA] - K2
Preface:
This is my first offical multiplayer map; I deceided to create a zombie mod because zombie mod owns. Orginally it was crated for a clan out of a HL² Map (which was created just for SP ^^), but this clan kicked me so I won't work for the clan anymore. This map is independent now ^^
Map Information:
This is somekind of a fortress build by humans and overtaken by the combines during the war. Now it is abonded and the combine and thair human slaves disappeared without a trace. Blood and somekind of "Headcrabs" were found here; according to roumors zombies were seen in the fortress...
Now it's about you to find out what really happened here...
Good Luck soldier!
Version Info:
| Version: | Beta 6 |
| Released: | 23.08.2007 (August) |
| Spawnpoints: | 32 T, 32 CT (64 Total) |
| Notes: | NO HDR, nav and txt file bspzipped |
| Compiling Time: |
vbsp.exe 32s vvis.exe 1min 48s vrad.exe 16min 24s |
| Total: | 18min 44s |
Contact @ (no spam):
| Email: | omegak2@gmx.de |
| ICQ: | 192-355-651 |
| MSN: | omegak2@hotmail.de |
Please do not ask about the secrets!
Changelog:
- changelog and zm_fortress_b6.txt changed and updated ;D
- Nav and txt File were included in the .bsp file
- more brushes were replaced with func_detail
- changed the button's postion inside of the secret room 1
- finally fixed the illusionaries in the bathroom :/
- optimized a LOT of brushes; removed so unnecessary faces (especially doors)
- added hints
- The water moves now
- replaced a nodraw texture belonging to a door
- created a water_lod_control entity
- changed the texture of the K2 Logo
- reduced number of lights in the K2 Room
- made a button unusable in the bedroom
- balanced the bedroom a bit
- changed the walltexutres - they look better now
- moved the roofs up
- finished the other bedroom
- used a differnt, better skybox
- rebalanced the vent outside ;P
- fixed a light bug
- made the small window in the door destroyable
- delted some crap outside of the map
- removed/increased the fade dists of some props due to bugs
- organized the visgroups
- added some more decals/overlays
- added areaportals
- added a completly new area, the garage... explore yourself ^.^
- secret buttons changed :)
- changed the container in one of the storages (was imbalanced)
- changed some container skils, looks a bit better now ;)
- added a fade dists for the ladders in the sewers
- changed the entrances to the sewer to a door (reason: areaportals)
- moved one of the pylons, bug
- increased the hp of the glass in the entrance room
- put some props into the entrance room
- added a new camp spot on vent machines
- added another new camp spot near ct spawn
- added occluders
- fixed a light bug/redone the way between old CT and T spawn
- changed the spawnpoints a bit, deleted some of the old ones
Planned for new Versions:
- adding some more props
- ragdolls/blood
- [decals (maybe more)]
- [Sounds (maybe more)]
- (HDRR)
- overview/radar
- using higher/better lightmaps
- maybe changing the big bumps in the garage
Always planned:
- bugfixes (If I find some or someone report bugs)
- balancing
Installation:
Just do the following steps to install the map:
- copy the file "zm_fortress_b6.bsp" into your ..\cstrike\maps\ folder
- add the map to your mapcycle.txt/maplist.txt/votemaplist.txt
- if you are using sv_downloadurl upload the file to your ftp too
- you should compress the map file with bz2 for faster download if you are using sv_downloadurl ;)
Zip-File should contain:
| zm_fortress_b6.bsp | 9.807.108 Bytes |
| zm_fortress_b6 - changelog - information.html | x Bytes |
If one of these files is missing please redownload the map; i offically uploaded them on fpsbanana and the zombiemod website.
Special thanks to:
Games - for testing and giving suggestions
Iaquinta - testing and giving suggestions
Tyranastrasz - for testing and giving suggestions
Grey Echo - testing






